In the
context of our main research “human centered cyber physical systems” our team
focuses on how digital games can be used in the medical context to establish
sufferable examinations and to support promising therapies. Therefor on the one
hand we use motivational aspects of digital games to create incentives to
facilitate physical rehabilitation training after stationary treatment. On the
other hand, we take advantage of the positive concentration effects games and
modern virtual reality systems offer to mask fear inducing stress factors and
thus ensure endurable examinations.
To realize
these research projects, we work with modern digital (VR)-systems and develop
based on empirical cognitive findings human centered systems. Thus, to statistically
evaluate the efficacy and acceptance of our developments we use qualitative as
well as quantitative analytical methods in laboratory-
and field studies to analyze cognitive as well as physiological data.