ExARgaming

An experimental comparison between AR und VR exergaming

In an increasingly digitalized world, it is more important than ever to pay attention to one's own exercise. In addition to club sports or fitness studios, digital applications can also contribute to sufficient physical exercise and exertion. So-called exergames capture the body's movements to control the game...
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Mindfulness Meditation and Breathing Relaxation for children with ADHD

A Comparison of the Effects of Mindfulness Meditation and Breathing Relaxation on Concentration, Attention and Physical Relaxation

In her Master thesis in the subject of Applied Cognitive and Media Science, Patrizia Ring examined the effects of a short mindfulness meditation versus breathing relaxation. Even though mi...
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Ocean Adventures – Playful training of cognitive skills for children with ADHD

In the winter term 2019/20, a group of bachelor students developed a mobile application for children with ADHD to train executive functions. Therefore, they designed the game “Ocean Adventure” that focus on the abilities shifting and divided attention. We wanted to investiga...
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Can You Hear the Player Experience? A Pipeline for Automated Sentiment Analysis of Player Speech

 

This project is a technological pipeline to automate the recording and analysis of player speech data in the evaluation of player experience. The pipeline generates a heatmap that visualizes where the players in the virtual environment have made positive, negative, and neutral statements. Moreover, the...
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Pingunauten Trainer - A Playful VR App for Kids for the Preparation for MRI Scans

Magnetic Resonance Imaging (MRI) is a painless, non-invasive method to look inside the body. However, the narrowness of the bore, the noise and the necessity to remain calm and motionless during the entire scan is a psychological challenge for many patients. Children in particular react often with...
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ECG VR-TSST - Experimental Stress Induction using Virtual Reality Technology

The Entertainment Computing Group VR-TSST (ECG VR-TSST) is a tool for experimental induction of acute mental stress in the laboratory. It is a VR adaptation of the original Trier Social Stress Test protocol developed by Kirschbaum, Pirke, and Hellhammer (1993). The ECG VR-TSST works with HTC Vive and Oculus Rift.

The ECG VR-TSST h...
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SilverPromenade invites seniors to virtual walks

The research project Silver Gaming – Digital Games for seniors deals with the development of accessible and usable digital games for the elderly. In doing so both active seniors and invalid persons should be addressed with the design of games, which can be used at home.

A subdomain of the project researches on interac...
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Bridge VR

Virtual Reality offers us a tremendous amount of opportunities to create amazing gaming experiences in simulated worlds. Within the project “Bridge VR” (working title), we explore what games are possible when mixing virtual and real world objects. Thus, we develop a playground in a science fiction “escape room” scenario, where players have to int...
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Lost in Space

Virtual Reality Gaming is one of the big topics in 2016. However, this field of research is still in its infancy and yet knowledge about how to design compelling VR game worlds is still limited. Therefore, we are in search of the best design practices in order to create big open game worlds, were players can move and behave freely wi...
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Evaluating Social Interaction

In the summer term 2016, a group of master students investigated the impact of game design elements on the social interaction and communication between players in local multiplayer scenarios. Player interaction is an integral part of the player experience in multiplayer games and thus highly interesting ...
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Social Facilitation In Games

In this project, we investigated the of socio-psychological phenomenon of social facilitation in digital games with a group of master students. The main research questions were: Does social presence of other persons have influence on the performance of a player? Which impact does the presence of virt...
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CommuniTable – Multi-touch Interaction for Children

In the winter term 2015/2016, bachelor students (Applied Cognitive and Media Science and Applied Computer Science) developed two multi-touch table games for children. The main idea was to encourage communication and social interaction of young patients by implementing a multi-touch table with...
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An Interactive Communication Pillow

In this project, Carina Gansohr dealt with the problem of loneliness and separation of physically separated persons. She aimed to find an innovative technological solution to increase a feeling of closeness over a distance for couples living in long-distance relationships. An interactive pillow pair was...
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What does Twitch Play?

Applying Self Determination Theory to Examine Shared Control in Video Games

In his Master thesis Philipp Sykownik examined shared control as a novel interaction pattern for multiplayer games. He elaborated a framework that formally defines four different patterns of shared ...
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Exam Anxiety Prevention Program

Anxiety Storm – Iterational Development of the Multimedia Prevention Program against Exam Anxiety in Primary School

Introducing marks in primary school means implementing cultural norms of our performance-oriented society in an early stage of childhood. Since man...
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Development of an adaptive virtual reality-application for relaxation during stress/fear in the context of medical examinations

In the period from November 2015 to May 2016 Felix examined the possibility to use an adaptive virtual reality application to reduce stress and fear of patients during medical treatments. His work was part of his Master...
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Pedagotchi 

In the winter term 2014/2015 master students in Applied Cognitive and Media Science conceptualized, implemented and evaluated a learning application called Pedagotchi for medical students to enhance pediatric education. The project was a project of the Entertainment Computing Group (Prof. Masuch) in cooperation with PD Dr. L. Grigull...
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Lunar Escape: A Social Rift 

In the summer term 2014 master students in Applied Cognitive and Media Science and Applied Computer Science conceptualized and implemented a virtual reality game called “A social rift”. This game offers a multiplayer scenario in which three players interact with each other in a virtua...
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Eye in the Sky

In the summer term in 2015, Bachelor students in Applied Cognitive and Media Science as well as Applied Computer Science worked within the Lab Course "Eye in the Sky" on the idea of the realization of a 3rd Person Experience. The basic idea of this joint project of the Entertainment...
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Development of a Multi-Touch Learning Game for Children in XNA

Im Rahmen einer interdisziplinären Projektarbeit des Lehrstuhls für Medieninformatik und Entertainment Computing beschäftigten sich im SoSe 2009 dreizehn Studierende der Angewandten Informatik sowie der Angewandten Kognitions- und Medienwissenschaften an der Universit&aum...
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