Prof. Dr.-Ing. Maic Masuch

Phone:+49 203 379 1341

Fax:+49 203 379 4476

Mail:maic.masuch[at]uni-due.de

Room: LE 307a

Consultation Hour

Wednesday 10:00 to 11:00 am, by arrangement in semester break

Short Biography

Prof. Dr. Maic Masuch heads the Department of Media and Computer Science with focus on Entertainment Computing at the University of Duisburg-Essen since October 2008. Maic Masuch did his doctorate on computeranimation at the University of Magdeburg and in 2002 he has been offered the first professorship for computer games in Germany there. He does research and teaches on topics of game development over 10 years and is one of the pioneers of computer game research in Germany. After a short stay at the Duke University in North Carolina, USA, he worked as professor for digital learning games at FH Trier from 2007 to 2008.

Main Research Areas

The research at the professorship focusses on a subdomain of Media and Computer Science, which is called Entertainment Computing in the fields of

  1. Game design and game development from Computer Science’s point of view
  2. The connection among games and learning

In this context we are especially dealing with the following aspects:

  • Interaction Design
  • 3D Stereo
  • Authoring systems for media environment
  • User experience Design/Game experience
  • Interactive Storytelling
  • Media environment for children

Media systems for special target groups such as children or elderly people or games in non-playful contexts such as Gameful Interaction for operational applications and obviously Edutainment environments like Serious Games, act as application fields for our research.

Teaching

10/2008 - today
Professor für Medieninformatik | Entertainment Computing an der Fakultät für Ingenieurwissenschaften, Abteilung Informatik und Angewandte Kognitionswissenschaft an der Universität Duisburg-Essen

10/2007 - 09/2008

Professor für Digitale Lernspiele an der Fachhochschule (FH) Trier

04/2007 - 09/2007
Gastprofessur an der Duke University, North Carolina, USA
12/2002 - 04/2007
Juniorprofessor für Grafische und Interaktive Methoden für Computerspiele an der Otto-von-Guericke-Universität Magdeburg

Other Activities

Mitgliedschaften:
GI (Gesellschaft für Informatik); DIGRA (Digital Games Research Association); Programmkomitee der Konferenzen: International Conference on Entertainment Computing, Digital Games Research Association, Foundation of Digital Games, Advances in Computer Entertainment, International Conference on Virtual Storytelling, Conference on Creating, Programmkomitee Connecting and Collaborating through Computing u.a.

Gutachtertätigkeiten:

CHI, FDG, ICEC, ACE, SIGGRAPH, EUROGRAPHICS, IEEE Computer Graphics and Applications, Conference on Computer Graphics, Winter School of Computer Graphics, Visualization and Computer Vision, Gesellschaft für Informatik, International Symposium on Non-Photorealistic Animation and Rendering, International Symposium on Smart Graphics, C5 Conference on Creating, Connecting and Collaborating through Computing, Edutainment, Mensch und Computer, Conference on Technologies for Interactive Digital Storytelling and Entertainment, ESF (European Science Foundation), Natural Sciences and Engineering Research Council of Canada, BMBF (Bundesministerium für Bildung und Forschung), High Tech Gründerfonds

Beratertätigkeiten:
BMBF (Bundesministerium für Bildung und Forschung), bpb (Bundeszentrale für politische Bildung), Ernst And Young, Games Convention, verschiedene deutsche Spielentwicklerfirmen

Publications

  • Stefan Liszio, Linda Graf and Maic Masuch. The relaxing effect of virtual nature - immersive technology provides relief in acute stress situations (to appear). In Brenda K. Wiederhold and Giuseppe Riva (eds.), Annual Review of Cybertherapy and Telemedicine (ARCTT), Interactive Media Institute, San Diego, CA, USA, 2018. (2018)
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  • Felix Born and Maic Masuch. Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. In 14th international Conference on Advances in Computer Entertainment Technology, Springer-Verlag, 2017, accepted. (2017, accepted)
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  • Philipp Sykownik, Katharina Emmerich and Maic Masuch. Exploring Patterns of Shared Control in Digital Multiplayer Games. In 14th international Conference on Advances in Computer Entertainment Technology, Springer-Verlag, 2017, accepted. (2017, accepted)
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  • Felix Born and Maic Masuch. Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence. In 16th International Conference on Entertainment Computing, Springer-Verlag, 2017. (2017)
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  • Maic Masuch and Stefan Liszio. Participatory Design of Virtual Reality Applications for Children Under Medical Treatment. In 16th Interaction Design and Children Conference, 2017. (2017)
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  • Stefan Liszio and Maic Masuch. Connecting Hospitalized Kids and their Families with Social VR Games. In 16th Interaction Design and Children Conference, ACM, 2017. (2017)
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  • Katharina Emmerich and Maic Masuch. The impact of game patterns on player experience and social interaction in co-located multiplayer games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, ACM, New York, NY, USA, 2017. (2017)
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  • Stefan Liszio and Maic Masuch. Virtual Reality MRI: Playful Reduction of Children’s Anxiety in MRI Exams. In Proceedings of 16th Interaction Design and Children Conference, ACM, 2017. (2017)
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  • Stefan Liszio, Katharina Emmerich and Maic Masuch. The influence of social entities in virtual reality games on player experience and immersion. In Proceedings of the 12th International Conference on the Foundations of Digital Games, ACM, 2017. (2017)
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  • Katharina Emmerich and Maic Masuch. Game metrics for evaluating social in-game behavior and interaction in multiplayer games. In International Conference on Advances in Computer Entertainment Technology (ACE 2016), ACM, Osaka, Japan, 2016. (2016)
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  • Katharina Emmerich and Maic Masuch. The influence of virtual agents on player experience and performance. In ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), ACM, Austin, Texas, 2016. (2016)
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  • Carina Gansohr, Katharina Emmerich and Maic Masuch. Hold me tight: a tangible interface for mediating closeness to overcome physical separation. In 8th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain), EAI, Utrecht, 2016. (2016)
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  • Stefan Liszio and Maic Masuch. Designing shared virtual reality gaming experiences in local multi-platform games. In 15th International Conference on Entertainment Computing 2016, IFIP ICEC, Vienna, Austria, 2016. (2016)
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  • Stefan Liszio and Maic Masuch. Gesture-based virtual reality interaction design: entwicklung und empirische validierung handgestenbasierter interaktionskonzepte in vr applikationen. 2016. (2016)
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  • Stefan Liszio and Maic Masuch. Lost in open worlds: design patterns for player navigation in virtual reality games. In ACE (eds.), Advances in Computer Entertainment, ACE, Osaka, Japan, 2016. (2016)
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  • Ralf Schmidt, Katharina Emmerich and Maic Masuch. Forschen und lehren mit der gesellschaft: community based research und service learning an hochschulen: the science behind: ein projekt im rahmen der initiative zur unterstuetzung krebskranker kinder und jugendlicher in langzeittherapie. Springer-Verlag, 2016. (2016)
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  • Ralf Schmidt, Burkhard Schmidt, Katharina Lattenkamp, Stephanie Scheja and Maic Masuch. Motivational Design Cards - A Practical Approach for Game-Based Motivational Design at the Workplace. In Proceedings of the 20th International Academic MindTrek Conference, ACM, 2015. (2015)
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  • Ralf Schmidt, Stephanie Scheja, Than Thu Lam and Maic Masuch. Anxiety Storm - Creating a Playful Prevention Program against Performance Anxiety in Primary School. In Marina Umaschi Bers and Glenda Revelle (eds.), Proceedings of the 14th International Conference on Interaction Design and Children, ACM, New York, 2015, pp. 251–254. (2015)
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  • Maic Masuch and Katharina Emmerich. Digitale Spiele. In Kevin Dadaczynski, Stephan Schiemann and Peter Paulus (eds.), Gesundheit spielend foerdern: Potenziale und Herausforderungen von digitalen Spieleanwendungen fuer die Gesundheitsfoerderung und Praevention, Beltz Juventa, 2015. (2015)
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  • Jonas Schild and Maic Masuch. Formalizing the potential of stereoscopic 3D user experience in interactive entertainment. In Nicolas S. Holliman, Andrew J. Woods, Gregg E. Favalora and Takashi Kawai (eds.), Stereoscopic Displays and Applications XXVI 2015, San Francisco, 2015. (2015)
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  • Carina Gansohr, Katharina Emmerich, Maic Masuch, Olliver Basu and Lorenz Grigull. Creating age-specific interactive environments about medical treatments for children and adolescent patients diagnosed with cancer. Springer International Publishing, 2014. (2014)
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  • Ralf Schmidt, Katharina Emmerich, Oliver Basu, Lorenz Grigull and Maic Masuch. Wolkenlos - eine Initiative zur Unterstuetzung haemato-onkologisch erkrankter Kinder und Jugendlicher. In Kinder und Jugendmedizin 2/2014, Schattenhauer Verlag, Stuttgart, 2014. (2014)
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  • Ralf Schmidt, Katharina Emmerich, Carola Freidank and Maic Masuch. Serious Games: Unterhaltung, aber mit Lerneffekt. In JuKiP, Georg Thieme Verlag, Stuttgart, 2014, pp. 275–279. (2014)
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  • Katharina Emmerich, Stefan Liszio and Maic Masuch. Defining Second Screen Gaming: Exploration of New Design Patterns. In Yoram Chisik, Christian Geiger and Shoichi Hasegawa (eds.), Proceedings of the 11th International Conference on Advances in Computer Entertainment Technology (ACE 2014), ACM, New York, NY, USA, 2014. (2014)
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  • Katharina Emmerich, Maic Masuch and Ralf Schmidt. Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship. In Workshop on Designing Systems for Health and Entertainment: What are we missing? (ACE), , 2014. (2014)
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  • Ralf Schmidt, Patrick Eifler and Maic. Masuch. Playfully Conquering Performance Anxiety. In Ben Schouten, Stephan Fedtke, Tilde Bekker, Marlies Schijven and Alex Gekker (eds.), Proceedings of the 3rd european conference on gaming and playful interaction in health care., Eds. Springer Fachmedien Wiesbaden, 2013, pp. 267–280. (2013)
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  • Katharina Emmerich and Maic Masuch. Helping Friends or Fighting Foes - The Influence of Collaboration and Competition on Player Experience. In Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013. (2013)
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  • Johan P. Woelber, Maic Masuch, Kathrin Gerling, Goetz Fabry and Elmar Hellwig. Konzeption und Erstellung eines digitalen Lernspiels zur Anwendung in der zahnmedizinischen Praevention. Oralprophylaxe und Kinderzahlheilkunde 35 (2013), 2013, pp. 113–119. (2013)
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  • Jonas Schild, Liane Boelicke, Joseph J. LaViola Jr. and Maic. Masuch. Creating and Analyzing Stereoscopic 3D Graphical User Interfaces in Digital Games. In Joseph A. Konstan, Ed H. Chi and Kristina Hoeoek (eds.), Proceedings of the 2012 annual conference on Human factors in computing systems (ACM CHI 2012), ACM, New York, NY, USA, 2013. (2013)
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  • Jonas Schild, Joseph J. LaViola Jr. and Maic Masuch. Altering Gameplay Behavior using Stereoscopic 3D Vision-Based Video Game Design. In Matt Jones, Philippe Palanque, Albrecht Schmidt and Tovi Grossman (eds.), Proceedings of the 2014 annual conference on Human factors in computing systems (ACM CHI 2014), ACM, New York, NY, USA, 2013. (2013)
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  • Alberto Fuchslocher, Katharina Emmerich, Maic Masuch and Nicole Kraemer. Social health games for wellbeing: a methodological approach. In Designing Interactive Systems Conference (DIS), , Newcastle, England, 2012. (2012)
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  • Jonas Schild, Joseph J. LaViola Jr. and Maic Masuch. Understanding Stereoscopic Game Experience. In Joseph A. Konstan, Ed H. Chi and Kristina Hoeoek (eds.), Proceedings of the 2012 annual conference on Human factors in computing systems (ACM CHI 2012), ACM, New York, NY, USA, 2012. (2012)
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  • Jonas Schild and Maic Masuch. Designing Stereoscopic Information Visualization for 3D-TV: What Can We Learn from S3D Gaming?. In Andrew J. Woods, Nicolas S. Holliman and Gregg E. Favalora (eds.), SPIE Proceedings Vol. 8288: Stereoscopic Displays and Applications XXIII, SPIE, 2012. (2012)
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  • Jonas Schild and Maic Masuch. YouDash3D: Exploring Stereoscopic 3D Gaming for 3D Movie Theaters. In Andrew J. Woods, Nicolas S. Holliman and Gregg E. Favalora (eds.), YouDash3D: Exploring Stereoscopic 3D Gaming for 3D Movie Theaters, SPIE, 2012. (2012)
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  • Evaluating social games for kids and teenagers diagnosed with cancer. In Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on, IEEE Computer Society, Braga, 2011, pp. 480–484. (2011)
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  • Maic Masuch, Ralf Schmidt and Kathrin Gerling. Serious Games im Unternehmenskontext: Besonderheiten, Chancen und Herausforderungen der Entwicklung. In Maren Metz and Fabienne Theis (eds.), Digitale Lernwelt - Serious Games: Einsatz in der beruflichen Weiterbildung, Bertelsmann, Bielefeld, 2011. (2011)
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  • Julia Othlinghaus, Kathrin Gerling and Maic Masuch. Intergenerational Play: Exploring the Needs of Children and Elderly. In Maximilian Eibl and Marc Ritter (eds.), Proceedings of the AAL Workshop Medien. Senioren. Uebermorgen. at Mensch & Computer 2011, Munich, Germany, 2011. (2011)
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  • Robert Walter and Maic Masuch. How to Integrate Domain-Specific Languages into the Game Development Process. In Teresa Romano, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, Eduardo Dias and Teresa Chambel (eds.), Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011), ACM, New York, NY, USA, 2011. (2011)
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  • Robert Walter, Maic Masuch and Ed Merks. 1st Workshop on Game Development and Model-Driven Software Development. 2011. (2011)
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  • Jonas Schild and Maic Masuch. Fundamentals of Stereoscopic Game Design. In Junia Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr and Kevin Stanley (eds.), Proceedings of the 10th International Conference of Entertainment Computing, ICEC 2011, Springer, 2011, pp. 155–160. (2011)
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  • Jonas Schild and Maic Masuch. YouDash3D - Exploring Depth-based Game Mechanics and Stereoscopic Video in S3D Gaming. In Teresa Romano, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, Eduardo Dias and Teresa Chambel (eds.), Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011), ACM, New York, NY, USA, 2011. (2011)
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  • Jonas Schild, Sven Seele, Jonas Fischer and Maic Masuch. Multi-Pass Rendering of Stereoscopic Video on Consumer Graphics Cards. In Michael Garland and Rui Wang (eds.), Symposium on Interactive 3D Graphics and Games, I3D 2011, ACM, New York, NY, USA, 2011, pp. 209. (2011)
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  • Jonas Schild, Sven Seele and Maic Masuch. Integrating Stereoscopic Video in 3D Games. In Junia Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr and Kevin Stanley (eds.), Proceedings of the 10th International Conference of Entertainment Computing, ICEC 2011, Springer, 2011, pp. 124–135. (2011)
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  • Ralf Schmidt, Julia Othlinghaus and Maic Masuch. Towards A Game-Based Programming Learning Environment for Kids. In Maximilian Eibl (eds.), Proceedings of Mensch & Computer 2011, Oldenbourg Publishing, Munich, Germany, 2011, pp. 435–445. (2011)
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  • Kathrin Gerling and Maic Masuch. Exploring the Potential of Gamification Among Frail Elderly Persons. In Proceedings of CHI 2011 Workshop on Gamification, 2011. (2011)
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  • Kathrin Gerling and Maic Masuch. When Gaming is not Suitable for Everyone: Playtesting Wii Games with Frail Elderly. In Eelke Folmer, Sri Kurniawan and Lennart Nacke (eds.), 1st Workshop on Game Accessibility 2011, FDG 2011, 2011. (2011)
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  • Kathrin Gerling, Jonas Schild and Maic Masuch. Exergaming for Elderly Persons: Analyzing Player Experience and Performance. In Maximilian Eibl (eds.), Proceedings of Mensch & Computer 2011, Oldenbourg Publishing, Munich, Germany, 2011, pp. 401–411. (2011)
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  • Kathrin Gerling, Ralf Schmidt and Maic Masuch. Serious Game Design fuer krebskranke Kinder und Jugendliche. In Proceedings of 15. Workshop der AG Computerunterstuetzte Lehr- und Lernsysteme in der Medizin (AG CBT), German Medical Science GMS Publishing House, Duesseldorf, Germany, 2011, pp. 23–25. (2011)
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  • Kathrin Gerling, Frank P. Schulte and Maic Masuch. Designing and Evaluating Digital Games for Frail Elderly Persons. In Teresa Romano, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, Eduardo Dias and Teresa Chambel (eds.), Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011), ACM, New York, NY, USA, 2011. (2011)
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  • Katharina Emmerich and Maic Masuch. Gender-Oriented Social Game Design for Kids Diagnosed With Cancer. In Proceedings of ITAG 2011, 2011. (2011)
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  • Ralf Schmidt and Maic Masuch. Besonderheiten der Entwicklung digitaler Lernspiele - Ein Best Practice Bericht. In Holger Diener, Dennis Maciuszek, Steffen Malo, Alke Martens and Bodo Urban (eds.), Spielend Lernen: Tagungsband der Abschlusskonferenz des Verbundprojektes Alphabit in Zusammenarbeit mit dem 4. Workshop Game-based Learning, Fraunhofer Verlag, Rostock, Germany, 2010. (2010)
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  • Kathrin Gerling, Jonas Schild and Maic Masuch. Exergame Design for Elderly Users: The Case Study of SilverBalance. In Victor R. L. Shen, Henry Been-Lirn Duh, Masahiko Inami and Michael Haller (eds.), Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010, ACM, New York, NY, USA, 2010. (2010)
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  • Maic Masuch and Kathrin Gerling. Computerspiele - neue Technologien, neues Lernen?. In Josef Wiemeyer, Daniel Link, Regine Angert, Bettina Holler, Annika Kliem, Nina Roznawski, Dietbert Schoeberl and Markus Stross (eds.), Proceedings der Tagung Sportinformatik, Darmstadt, 2010, 2010. (2010)
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  • Jonas Schild, Robert Walter and Maic Masuch. ABC-Sprints: Adapting Scrum to Academic Game Development Courses. In Ian Horswill and Yusuf Pisan (eds.), Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG 2010, ACM, New York, NY, USA, 2010, pp. 187–194. (2010)
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  • Kathrin Gerling and Maic Masuch. Serious Game Design Using the Nintendo WiiMote: Motivating School Children to Improve Dental Hygiene. In Kathrin Gerling and Maic Masuch (eds.), Proceedings of ITAG 2009, 2009. (2009)
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  • Jens Lincke, Robert Hirschfeld, Michael Rueger and Maic Masuch. SophieScript - Active Content in Multimedia Documents. In C5 2008: Proceedings of the Sixth International Conference on Creating, Connecting and Collaborating through Computing, IEEE Computer Society, Washington, DC, USA, 2008, pp. 21–28. (2008)
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  • Maic Masuch, Maizatul H. M. Yatim and Patty Gadegast. Developing Software for Children: Experiences from Creating a 3D Drawing Application. In Tom Gross (eds.), Proceedings of Mensch & Computer 2007: Konferenz fuer interaktive und kooperative Medien, Oldenbourg Verlag, Munich, Germany, 2007, pp. 179–188. (2007)
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  • Niklas Roeber, Ulrich Kaminski and Maic Masuch. Ray Acoustics Using Computer Graphics Technology. In Sylvain Marchand (eds.), Proceedings of the 10th International Conference on Digital Audio Effects, DAFX 2007, DAFX, 2007, pp. 117–124. (2007)
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  • Niklas Roeber and Maic Masuch. Interaction with Sound in Auditory Computer Games. In Andy Hunt (eds.), Applications of Gestural Control of Sound: Aiding Movement, , 2007. (2007)
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  • Klaus Sachs-Hombach and Maic Masuch. Koennen Bilder uns ueberzeugen?. In Joachim Knape (eds.), Bildrhetorik, Verlag Valentin Koerner, Baden-Baden, Germany, 2007, pp. 49–70. (2007)
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  • Maizatul H. M. Yatim and Maic Masuch. Educating Children through Game Making Activity. In Selected Abstracts on Game in Action, 2007, pp. 33. (2007)
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  • Maizatul H. M. Yatim and Maic Masuch. GATELOCK - A Game Authoring Tool for Children. In Mikael B. Skov (eds.), Proceedings of the 6th International Conference on Interaction Design and Children, IDC 2007, ACM, New York, NY, USA, 2007, pp. 173–174. (2007)
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  • Cornelius Huber, Niklas Roeber, Knut Hartmann and Maic Masuch. Evolution of Interactive Audiobooks. In Karlheinz Brandenburg (eds.), Proceedings of Audio Mostly 2007: 2nd Conference on Interaction with Sound, Audio Mostly 2007, Fraunhofer Institute for Digital Media Technology IDMT, 2007, pp. 166–167. (2007)
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  • Niklas Roeber, Sven Andres and Maic Masuch. HRTF Simulations through Acoustic Raytracing. , 2006. (2006)
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Supervised Courses

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