@inproceedings{ring2024development, title={Development and Validation of the Collision Anxiety Questionnaire for VR Applications}, author={Ring, Patrizia and Tietenberg, Julius and Emmerich, Katharina and Masuch, Maic}, booktitle={Proceedings of the CHI Conference on Human Factors in Computing Systems}, pages={1--13}, year={2024} } @article{graf2024towards, title={Towards believable and educational conversations with virtual patients}, author={Graf, Linda and Sykownik, Philipp and Gradl-Dietsch, Gertraud and Masuch, Maic}, journal={Frontiers in Virtual Reality}, volume={5}, pages={1377210}, year={2024}, publisher={Frontiers Media SA} } @inproceedings{graf2024impact, title={The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games}, author={Graf, Linda and Emmerich, Katharina and Liszio, Stefan and Masuch, Maic}, booktitle={Proceedings of the 19th International Conference on the Foundations of Digital Games}, pages={1--13}, year={2024} } @inproceedings{ring2023exploring, title={Exploring the Influence of Collision Anxiety on Player Experience in XR Games}, author={Ring, Patrizia and Masuch, Maic}, booktitle={International Conference on Entertainment Computing}, pages={203--216}, year={2023}, organization={Springer} } @INPROCEEDINGS{10108771, author={Ring, Patrizia and Masuch, Maic}, booktitle={2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)}, title={Measuring Collision Anxiety in XR Exergames}, year={2023}, volume={}, number={}, pages={627-628}, doi={10.1109/VRW58643.2023.00156}} @INPROCEEDINGS{graf23mats, author={Graf, Linda and Passreiter, Isabelle Alice and Kuhn, Jorg-Tobias and Masuch, Maic}, booktitle={2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)}, title={MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families}, year={2023}, volume={}, number={}, pages={1-8}, doi={10.1109/SeGAH57547.2023.10253776}} @inproceedings{graf2023dva, title={Depressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students}, author={Graf, Linda and Gradl-Dietsch, Gertraud and Masuch, Maic}, booktitle={23rd ACM International Conference on Intelligent Virtual Agents}, year={2023} } @inproceedings{sykownik2023vr, title={VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality}, author={Sykownik, Philipp and Karaosmanoglu, Sukran and Emmerich, Katharina and Steinicke, Frank and Masuch, Maic}, booktitle={Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems}, pages={1--19}, year={2023} } @article{graf2023emotional, author = {Graf, Linda and Abramowski, Sophie and Born, Felix and Masuch, Maic}, title = {Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames}, year = {2023}, issue_date = {November 2023}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, volume = {7}, number = {CHI PLAY}, url = {https://doi.org/10.1145/3611063}, doi = {10.1145/3611063}, journal = {Proc. ACM Hum.-Comput. Interact.}, month = {oct}, articleno = {417}, numpages = {21}, keywords = {Exergames, Emotions, Emotional Virtual Characters, Virtual Reality, Agents} } @article{basu2022, title={Der Pingunauten Trainer - Spielerisches Training zur MRT-Vorbereitung mit Virtual Reality}, author={Basu, Oliver and Liszio, Stefan and Graf, Linda and Schweiger, Bernd and Stenzel, Martin and Masuch, Maic}, journal={Kongress fuer Kinder und Jugendmedizin}, year={2022}, publisher={Springer} } @inproceedings{Graf2022, author={Graf, Linda and Abramowski, Sophie and Bassfeld, Melina and Gerschermann, Kirsten and Griesshammer, Marius and Scholemann, Leslie and Masuch, Maic}, booktitle={Proceedings of the 2022 IEEE Virtual Reality and 3D User Interfaces (VR)}, title={Emotional Support Companions in Virtual Reality}, year={2022}, volume={}, number={}, pages={634-635}, doi={10.1109/VRW55335.2022.00168}, organization={IEEE} } @inproceedings{Sykownik2022selfDisclosure, author = {Sykownik, Philipp and Maloney, Divine and Freeman, Guo and Masuch, Maic}, title = {{Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR}}, pages = {1--17}, publisher = {{ACM Press}}, isbn = {}, editor = {}, booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems - CHI 2022}, year = {2022}, doi = {10.1145/3491102.3502008} } @article{sykownik.2021b, title={Tempting and Enforcing as Paradigms for the Design of Social Interactions in Social VR}, author={Sykownik, Philipp and Masuch Maic}, journal={CHI 2021 Workshop Participation: Social VR - A New Medium for Remote Communication & Collaboration}, year={2021}, address={Virtual Event} } @inproceedings{sykownik.2021a, author={Sykownik, Philipp and Graf, Linda and Zils, Christoph and Masuch, Maic}, booktitle={2021 IEEE Virtual Reality and 3D User Interfaces (VR)}, title={The Most Social Platform Ever? A Survey about Activities Motives of Social VR Users}, year={2021}, volume={}, number={}, pages={546-554}, doi={10.1109/VR50410.2021.00079}, organization={IEEE} } @article{born2021motivating, title={Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation}, author={Born, Felix and Rygula, Adrian and Masuch, Maic}, journal={Proceedings of the ACM on Human-Computer Interaction}, volume={5}, number={CHI PLAY}, pages={1--21}, year={2021}, publisher={ACM New York, NY, USA} } @inproceedings{born2021exergaming, title={Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience}, author={Born, Felix and Graf, Linda and Masuch, Maic}, booktitle={2021 IEEE Conference on Games (CoG)}, pages={1--8}, year={2021}, organization={IEEE} } @inproceedings{graf2021designing, title={Designing VR Games with Gaze Control for Directing Attention of Children with ADHD}, author={Graf, Linda and Scholemann, Leslie and Masuch, Maic}, booktitle={2021 IEEE Conference on Games (CoG)}, pages={1--5}, year={2021}, organization={IEEE} } @article{sykownik2021developing, title={Developing a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Reality}, author={Sykownik, Philipp and Masuch, Maic}, journal={Mensch und Computer 2021-Workshopband}, year={2021}, publisher={Gesellschaft f{\"u}r Informatik eV}, doi = {10.18420/muc2021-mci-ws16-241} } @inproceedings{Born.2020, title={Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame}, author={Born, Felix and Masuch, Maic and Hahn, Antonia}, booktitle={2020 IEEE Conference on Games (CoG)}, pages={1--8}, year={2020}, organization={IEEE} } @inproceedings{Sykownik.2020b, title={The Experience of Social Touch in Multi-User Virtual Reality}, author={Sykownik, Philipp and Masuch, Maic}, booktitle={Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology}, series={VRST 20}, year={2020}, location={Virtual Event}, publisher={ACM}, keywords={social VR, multi-user VR, virtual reality, social touch, mediated social touch} } @inproceedings{Sykownik.2020, title={Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR}, author={Sykownik, Philipp and Emmerich, Katharina and Masuch, Maic}, booktitle={Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play}, series={CHI PLAY 20 EA}, year={2020}, location={Virtual Event}, publisher={ACM}, keywords={multiplayer games, virtual reality, co-located gaming, online gaming, social presence} } @inproceedings{Liszio.2020, title={Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis}, author={Liszio, Stefan and Graf, Linda and Basu, Oliver and Masuch, Maic}, booktitle={Proceedings of the Interaction Design and Children Conference}, pages={470--482}, year={2020} } @article{Liszio.2020b, title={A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress}, author={Liszio, Stefan and Basu, Oliver and Masuch, Maic}, year={2020} } @inproceedings{Graf.2020, title={Playing in Virtual Nature: Improving Mood of Elderly People Using VR Technology}, author={Graf, Linda and Liszio, Stefan and Masuch, Maic}, year={2020}, isbn={9781450375405}, publisher={Association for Computing Machinery}, address={New York, NY, USA}, doi={10.1145/3404983.3405507}, booktitle={Proceedings of the Conference on Mensch Und Computer}, pages={155-164}, numpages={10}, keywords={usability, presence, technology acceptance, cognitive training, mood manipulation, well-being, virtual reality}, location={Magdeburg, Germany}, series={MuC 20} } @inproceedings{Sykownik.2019b, author = {Sykownik, Philipp and Emmerich, Katharina and Peketz, Jochen and Masuch, Maic}, title = {{Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement }}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY 2019}, year = {2019}, } @inproceedings{Born.2019, title={Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion}, author={Born, Felix and Abramowski, Sophie and Masuch, Maic}, booktitle={2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)}, pages={1--8}, year={2019}, organization={IEEE} } @inproceedings{Sykownik.2019, title={Can You Hear the Player Experience? A Pipeline for Automated Sentiment Analysis of Player Speech}, author={Sykownik, Philipp and Born, Felix and Masuch, Maic}, booktitle={2019 IEEE Conference on Games (CoG)}, pages={1--4}, year={2019}, organization={IEEE} } @inproceedings{Born.2019b, title={Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR}, author={Born, Felix and Sykownik, Philipp and Masuch, Maic}, booktitle={2019 IEEE Conference on Games (CoG)}, pages={1--8}, year={2019}, organization={IEEE} } @inproceedings{emmerich2018m, title={I am Glad You Are on My Side: How to Design Compelling Game Companions}, author={Emmerich, Katharina and Ring, Patrizia and Masuch, Maic}, booktitle={Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play}, pages={141--152}, year={2018} } @inproceedings{Krekhov.2018, author = {Krekhov, Andrey and Cmentowski, Sebastian and Emmerich, Katharina and Masuch, Maic and Kr{\"u}ger, Jens}, title = {{GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing}}, pages = {243--256}, publisher = {{ACM Press}}, isbn = {9781450356244}, editor = {Mueller, Florian Floyd and Johnson, Daniel and Schouten, Ben and Toups, Zachary O. and Wyeth, Peta}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY 2018}, year = {2018}, address = {New York, New York, USA}, doi = {10.1145/3242671.3242704} } @inproceedings{Emmerich.2018, author = {Emmerich, Katharina and Masuch, Maic}, title = {{Watch Me Play: Does Social Facilitation Apply to Digital Games?}}, pages = {1--12}, publisher = {{ACM Press}}, isbn = {9781450356206}, editor = {Mandryk, Regan and Hancock, Mark and Perry, Mark and Cox, Anna}, booktitle = {Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI 2018}, year = {2018}, address = {New York, New York, USA}, doi = {10.1145/3173574.3173674} } @inproceedings{Liszio.2018, author = {Liszio, Stefan and Graf, Linda and Masuch, Maic}, title = {The Relaxing Effect of Virtual Nature - Immersive Technology Provides Relief in Acute Stress Situations}, publisher = {{Interactive Media Institute}}, editor = {Wiederhold, Brenda K. and Riva, Giuseppe}, booktitle = {Annual Review of Cybertherapy and Telemedicine (ARCTT)}, year = {2018}, address = {San Diego, CA, USA} } @inproceedings{Born.2017, author = {Born, Felix and Masuch, Maic}, title = {{Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation}}, publisher = {Springer-Verlag}, booktitle = {{14th international Conference on Advances in Computer Entertainment Technology}}, year = {2017}, adress = {London, UK} } @inproceedings{Sykownik.2017, author = {Sykownik, Philipp and Emmerich, Katharina and Masuch, Maic}, title = {{Exploring Patterns of Shared Control in Digital Multiplayer Games}}, publisher = {Springer-Verlag}, booktitle = {{14th international Conference on Advances in Computer Entertainment Technology}}, year = {2017}, adress = {London, UK} } @inproceedings{Born.2017b, author = {Born, Felix and Masuch, Maic}, title = {{Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence}}, publisher = {Springer-Verlag}, booktitle = {{16th International Conference on Entertainment Computing}}, year = {2017}, adress = {Tsukuba City,Japan} } @inproceedings{MasuchM.LiszioS..2017, author = {Masuch, Maic and Liszio, Stefan}, title = {{Participatory Design of Virtual Reality Applications for Children Under Medical Treatment}}, booktitle = {{16th Interaction Design and Children Conference}}, year = {2017} } @inproceedings{LiszioS,MasuchM..2017, author = {Liszio, Stefan and Masuch, Maic}, title = {{Connecting Hospitalized Kids and their Families with Social VR Games}}, publisher = {ACM}, booktitle = {{16th Interaction Design and Children Conference}}, year = {2017}, adress = {At Stanford, CA, USA} } @inproceedings{EmmerichK.MasuchM..2017, author = {Emmerich, Katharina and Masuch, Maic}, title = {The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games}, publisher = {ACM}, editor = {Schouten, Ben and Markopoulos, Panos and Toups, Zachary and Cairns, Paul and Bekker, Tilde}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY 2017}, year = {2017}, address = {New York, NY, USA} } @inproceedings{Liszio.2017, author = {Liszio, Stefan and Masuch, Maic}, publisher = {ACM}, title = {{Virtual Reality MRI: Playful Reduction of Children’s Anxiety in MRI Exams}}, booktitle = {{Proceedings of 16th Interaction Design and Children Conference}}, year = {2017}, adress = {At Stanford, CA, USA} } @inproceedings{LiszioS.EmmerichK..2017, author = {Liszio, Stefan and Emmerich, Katharina and Masuch, Maic}, publisher ={ACM}, title = {{The influence of social entities in virtual reality games on player experience and immersion}}, booktitle = {{Proceedings of the 12th International Conference on the Foundations of Digital Games}}, year = {2017}, adress = {Hyannis, Massachusetts} } @incollection{LiszioS.MasuchM..2016, author = {{Liszio, Stefan and Masuch, Maic}}, title = {Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games}, publisher = {{IFIP ICEC}}, booktitle = {15th International Conference on Entertainment Computing 2016}, year = {2016}, address = {Vienna, Austria}, doi = {10.1007/978-3-319-46100-7{ extunderscore }23} } @misc{Liszio.2016, author = {Liszio, Stefan and Masuch, Maic}, year = {2016}, title = {Gesture-based Virtual Reality Interaction Design: Entwicklung und empirische Validierung handgestenbasierter Interaktionskonzepte in VR Applikationen} } @incollection{LiszioS.MasuchM..2016, author = {{Liszio, Stefan and Masuch, Maic}}, title = {Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games}, publisher = {ACE}, editor = {ACE}, booktitle = {Advances in Computer Entertainment}, year = {2016}, address = {Osaka, Japan} } @book{SchmidtR.EmmerichK.MasuchM..2016, author = {{Schmidt, Ralf and Emmerich, Katharina and Masuch, Maic}}, year = {2016}, title = {{Forschen und Lehren mit der Gesellschaft: Community Based Research und Service Learning an Hochschulen: The Science Behind: Ein Projekt im Rahmen der Initiative zur Unterstuetzung krebskranker Kinder und Jugendlicher in Langzeittherapie}}, publisher = {Springer-Verlag} } @incollection{EmmerichK.MasuchM..2016, author = {{Emmerich, Katharina and Masuch, Maic}}, title = {Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games}, publisher = {ACM}, booktitle = {International Conference on Advances in Computer Entertainment Technology (ACE 2016)}, year = {2016}, address = {Osaka, Japan} } @incollection{EmmerichK.MasuchM..2016, author = {{Emmerich, Katharina and Masuch, Maic}}, title = {The Influence of Virtual Agents on Player Experience and Performance}, publisher = {ACM}, booktitle = {ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)}, year = {2016}, address = {Austin, Texas}, doi = {10.1145/2967934.2968092} } @incollection{Gansohr.2016, author = {{Gansohr, Carina and Emmerich, Katharina and Masuch, Maic}}, title = {Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation}, publisher = {EAI}, booktitle = {8th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain)}, year = {2016}, address = {Utrecht} } @incollection{Schmidt.2015f, author = {Schmidt, Ralf and Scheja, Stephanie and Lam, Than Thu and Masuch, Maic}, title = {{Anxiety Storm - Creating a Playful Prevention Program against Performance Anxiety in Primary School}}, pages = {251--254}, publisher = {ACM}, isbn = {978-1-4503-3590-4}, editor = {Bers, Marina Umaschi and Revelle, Glenda}, booktitle = {{Proceedings of the 14th International Conference on Interaction Design and Children}}, year = {2015}, address = {New York}, doi = {url{10.1145/2771839.2771889}} } @incollection{Masuch.2015, author = {Masuch, Maic and Emmerich, Katharina}, title = {{Digitale Spiele}}, publisher = {{Beltz Juventa}}, isbn = {978-3-7799-3342-7}, editor = {Dadaczynski, Kevin and Schiemann, Stephan and Paulus, Peter}, booktitle = {{Gesundheit spielend f{\"o}rdern: Potenziale und Herausforderungen von digitalen Spieleanwendungen f{\"u}r die Gesundheitsf{\"o}rderung und Pr{\"a}vention}}, year = {2015} } @inproceedings{Schild.2015,author = {Schild, Jonas and Masuch, Maic}, title = {{Formalizing the potential of stereoscopic 3D user experience in interactive entertainment}}, booktitle = {{Stereoscopic Displays and Applications XXVI 2015}}, year = {2015}, editor = {Holliman, Nicolas S. and Woods, Andrew J. and Favalora, Gregg E. and Kawai, Takashi}, address = {San Francisco}} @incollection{Schmidt.2015, author = {Schmidt, Ralf and Schmidt, Burkhard and Lattenkamp, Katharina and Scheja, Stephanie and Masuch, Maic}, title = {{Motivational Design Cards - A Practical Approach for Game-Based Motivational Design at the Workplace}}, publisher = {ACM}, isbn = {978-1-4503-3948-3}, booktitle = {{Proceedings of the 20th International Academic MindTrek Conference}}, year = {2015}, doi = {url{10.1145/2818187.2818299}} } @inproceedings{Emmerich.2014, author = {Emmerich, Katharina and Liszio, Stefan and Masuch, Maic}, title = {{Defining Second Screen Gaming: Exploration of New Design Patterns}}, publisher = {ACM}, editor = {Chisik, Yoram and Geiger, Christian and Hasegawa, Shoichi}, booktitle = {{Proceedings of the 11th International Conference on Advances in Computer Entertainment Technology (ACE 2014)}}, year = {2014}, address = {New York, NY, USA} } @incollection{Emmerich.2014b, author = {Emmerich, Katharina and Masuch, Maic and Schmidt, Ralf}, title = {{Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship}}, isbn = {978-1-4503-3314-6}, booktitle = {{Workshop on Designing Systems for Health and Entertainment: What are we missing? (ACE)}}, year = {2014} } @book{GansohrC.EmmerichK.MasuchM.BasuO.GrigullL..2014, author = {{Gansohr, Carina and Emmerich, Katharina and Masuch, Maic and Basu, Oliver and Grigull, Lorenz}}, year = {2014}, title = {Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer}, publisher = {{Springer International Publishing}}, doi = {10.1007/978-3-319-05972-3{ extunderscore }15} } @incollection{Schmidt.2014, author = {Schmidt, Ralf and Emmerich, Katharina and Basu, Oliver and Grigull, Lorenz and Masuch, Maic}, title = {{Wolkenlos -- eine Initiative zur Unterst{\"u}tzung h{\"a}mato-onkologisch erkrankter Kinder und Jugendlicher}}, publisher = {{Schattenhauer Verlag}}, isbn = {ISSN 1617-0288}, booktitle = {{Kinder und Jugendmedizin 2/2014}}, year = {2014}, address = {Stuttgart} } @incollection{Schmidt.2014b, author = {Schmidt, Ralf and Emmerich, Katharina and Freidank, Carola and Masuch, Maic}, title = {{Serious Games: Unterhaltung, aber mit Lerneffekt}}, pages = {275--279}, volume = {6}, publisher = {{Georg Thieme Verlag}}, isbn = {1439-2569}, booktitle = {{JuKiP}}, year = {2014}, address = {Stuttgart}, doi = {url{10.1055/s-004-28163}} } @article{Woelber.2013, author = {Woelber, Johan P. and Masuch, Maic and Gerling, Kathrin and Fabry, Goetz and Hellwig, Elmar}, year = {2013}, title = {{Konzeption und Erstellung eines digitalen Lernspiels zur Anwendung in der zahnmedizinischen Pr{\"a}vention}}, pages = {113--119}, journal = {{Oralprophylaxe und Kinderzahlheilkunde 35 (2013)}}, doi = {url{10.3238/OPKZH.2013.0119-0119}} } @inproceedings{Schild.2013, author = {Schild, Jonas and B{\"o}licke, Liane and {LaViola Jr.}, Joseph J. and Masuch, Maic.}, title = {{Creating and Analyzing Stereoscopic 3D Graphical User Interfaces in Digital Games}}, publisher = {ACM}, editor = {Konstan, Joseph A. and Chi, Ed H. and H{\"o}{\"o}k, Kristina}, booktitle = {{Proceedings of the 2012 annual conference on Human factors in computing systems (ACM CHI 2012)}}, year = {2013}, address = {New York, NY, USA} } @inproceedings{Schild.2013b, author = {Schild, Jonas and {LaViola Jr.}, Joseph J. and Masuch, Maic}, title = {{Altering Gameplay Behavior using Stereoscopic 3D Vision-Based Video Game Design}}, publisher = {ACM}, editor = {Jones, Matt and Palanque, Philippe and Schmidt, Albrecht and Grossman, Tovi}, booktitle = {{Proceedings of the 2014 annual conference on Human factors in computing systems (ACM CHI 2014)}}, year = {2013}, address = {New York, NY, USA} } @inproceedings{Schmidt.2013, author = {Schmidt, Ralf and Eifler, Patrick and Masuch, Maic.}, title = {{Playfully Conquering Performance Anxiety}}, pages = {267--280}, publisher = {{Eds. Springer Fachmedien Wiesbaden}}, editor = {Schouten, Ben and Fedtke, Stephan and Bekker, Tilde and Schijven, Marlies and Gekker, Alex}, booktitle = {{Proceedings of the 3rd european conference on gaming and playful interaction in health care.}}, year = {2013} } @inproceedings{Emmerich.2013, author = {Emmerich, Katharina and Masuch, Maic}, title = {{Helping Friends or Fighting Foes - The Influence of Collaboration and Competition on Player Experience}}, booktitle = {{Proceedings of the 8th International Conference on the Foundations of Digital Games}}, year = {2013} } @incollection{AlbertoFuchslocherKatharinaEmmerichMaicMasuchNicoleKramer.2012, author = {{ Fuchslocher, Alberto and Emmerich, Katharina and Masuch, Maic and Kr{\"a}mer, Nicole}}, year = {2012}, title = {Social Health Games for Wellbeing: A Methodological Approach}, booktitle = {Designing Interactive Systems Conference (DIS)}, address = {Newcastle, England} } @inproceedings{Schild.2012, author = {Schild, Jonas and {LaViola Jr.}, Joseph J. and Masuch, Maic}, title = {{Understanding Stereoscopic Game Experience}}, publisher = {ACM}, editor = {Konstan, Joseph A. and Chi, Ed H. and H{\"o}{\"o}k, Kristina}, booktitle = {{Proceedings of the 2012 annual conference on Human factors in computing systems (ACM CHI 2012)}}, year = {2012}, address = {New York, NY, USA} } @inproceedings{Schild.2012c, author = {Schild, Jonas and Masuch, Maic}, title = {{Designing Stereoscopic Information Visualization for 3D-TV: What Can We Learn from S3D Gaming?}}, publisher = {