@inproceedings{graf2024impact, title={The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games}, author={Graf, Linda and Emmerich, Katharina and Liszio, Stefan and Masuch, Maic}, booktitle={Proceedings of the 19th International Conference on the Foundations of Digital Games}, pages={1--13}, year={2024} } @article{basu2022, title={Der Pingunauten Trainer - Spielerisches Training zur MRT-Vorbereitung mit Virtual Reality}, author={Basu, Oliver and Liszio, Stefan and Graf, Linda and Schweiger, Bernd and Stenzel, Martin and Masuch, Maic}, journal={Kongress fuer Kinder und Jugendmedizin}, year={2022}, publisher={Springer} } @phdthesis{Liszio_2021, title={Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality}, url={https://duepublico2.uni-due.de/receive/duepublico_mods_00074774}, DOI={10.17185/duepublico/74774}, author={Liszio, Stefan}, year={2021}, month={Sep} } @phdthesis{Liszio_2021, title={Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality}, url={https://duepublico2.uni-due.de/receive/duepublico_mods_00074774}, DOI={10.17185/duepublico/74774}, author={Liszio, Stefan}, year={2021}, month={Sep} } @inproceedings{Liszio.2020, title={Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis}, author={Liszio, Stefan and Graf, Linda and Basu, Oliver and Masuch, Maic}, booktitle={Proceedings of the Interaction Design and Children Conference}, pages={470--482}, year={2020} } @article{Liszio.2020b, title={A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress}, author={Liszio, Stefan and Basu, Oliver and Masuch, Maic}, year={2020} } @inproceedings{Graf.2020, title={Playing in Virtual Nature: Improving Mood of Elderly People Using VR Technology}, author={Graf, Linda and Liszio, Stefan and Masuch, Maic}, year={2020}, isbn={9781450375405}, publisher={Association for Computing Machinery}, address={New York, NY, USA}, doi={10.1145/3404983.3405507}, booktitle={Proceedings of the Conference on Mensch Und Computer}, pages={155-164}, numpages={10}, keywords={usability, presence, technology acceptance, cognitive training, mood manipulation, well-being, virtual reality}, location={Magdeburg, Germany}, series={MuC 20} } @inproceedings{Liszio.2018, author = {Liszio, Stefan and Graf, Linda and Masuch, Maic}, title = {The Relaxing Effect of Virtual Nature - Immersive Technology Provides Relief in Acute Stress Situations}, publisher = {{Interactive Media Institute}}, editor = {Wiederhold, Brenda K. and Riva, Giuseppe}, booktitle = {Annual Review of Cybertherapy and Telemedicine (ARCTT)}, year = {2018}, address = {San Diego, CA, USA} } @inproceedings{MasuchM.LiszioS..2017, author = {Masuch, Maic and Liszio, Stefan}, title = {{Participatory Design of Virtual Reality Applications for Children Under Medical Treatment}}, booktitle = {{16th Interaction Design and Children Conference}}, year = {2017} } @inproceedings{LiszioS,MasuchM..2017, author = {Liszio, Stefan and Masuch, Maic}, title = {{Connecting Hospitalized Kids and their Families with Social VR Games}}, publisher = {ACM}, booktitle = {{16th Interaction Design and Children Conference}}, year = {2017}, adress = {At Stanford, CA, USA} } @inproceedings{Liszio.2017, author = {Liszio, Stefan and Masuch, Maic}, publisher = {ACM}, title = {{Virtual Reality MRI: Playful Reduction of Children’s Anxiety in MRI Exams}}, booktitle = {{Proceedings of 16th Interaction Design and Children Conference}}, year = {2017}, adress = {At Stanford, CA, USA} } @inproceedings{LiszioS.EmmerichK..2017, author = {Liszio, Stefan and Emmerich, Katharina and Masuch, Maic}, publisher ={ACM}, title = {{The influence of social entities in virtual reality games on player experience and immersion}}, booktitle = {{Proceedings of the 12th International Conference on the Foundations of Digital Games}}, year = {2017}, adress = {Hyannis, Massachusetts} } @incollection{LiszioS.MasuchM..2016, author = {{Liszio, Stefan and Masuch, Maic}}, title = {Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games}, publisher = {{IFIP ICEC}}, booktitle = {15th International Conference on Entertainment Computing 2016}, year = {2016}, address = {Vienna, Austria}, doi = {10.1007/978-3-319-46100-7{ extunderscore }23} } @misc{Liszio.2016, author = {Liszio, Stefan and Masuch, Maic}, year = {2016}, title = {Gesture-based Virtual Reality Interaction Design: Entwicklung und empirische Validierung handgestenbasierter Interaktionskonzepte in VR Applikationen} } @incollection{LiszioS.MasuchM..2016, author = {{Liszio, Stefan and Masuch, Maic}}, title = {Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games}, publisher = {ACE}, editor = {ACE}, booktitle = {Advances in Computer Entertainment}, year = {2016}, address = {Osaka, Japan} } @inproceedings{Emmerich.2014, author = {Emmerich, Katharina and Liszio, Stefan and Masuch, Maic}, title = {{Defining Second Screen Gaming: Exploration of New Design Patterns}}, publisher = {ACM}, editor = {Chisik, Yoram and Geiger, Christian and Hasegawa, Shoichi}, booktitle = {{Proceedings of the 11th International Conference on Advances in Computer Entertainment Technology (ACE 2014)}}, year = {2014}, address = {New York, NY, USA} } @inproceedings{Behler.2013, author = {Behler, Philipp and B{\"o}rsting, Ingo and Choi, Heike and Fricke, Evelyn and Liszio, Stefan and Kl{\"o}pfel, Christian and Ziebarth, Sabrina and Hoppe, Ulrich}, title = {{{}Eigentlich geht es mir gut{} - Entwicklung eines Serious Game zur patientenzentrierten Gespr{\"a}chsf{\"u}hrung.}}, isbn = {978-3-88579-612-1}, editor = {Breiter, Andreas and Rensing, Christoph}, booktitle = {{DeLFI 2013 Die 11. E-Learning Fachtagung Informatik der Gesellschaft f{\"u}r Informatik e.V. (GI)}}, year = {2013} }