Game Architecture and Design (SS 20)

Room:

LE 120

Date:

Monday, 14:00 - 16:00 (c.t.)

Type:

Lecture

Description

Due to the recent Corona outbreak, the University has decided to postpone the start of all lectures. The first date of this lecture will be on Monday, 20.04.2020. For more information, see our news post.

In this semester this course is offered as a pure online course. You can find all information about this in the corresponding Moodle course. https://moodle.uni-due.de/course/view.php?id=20836
PW:gaad20


In this summer term the department of Media and Computer Science and Entertainment Computing offers the lecture Game Architecture and Design for the fifth time. The fundamentals of both topics, Game Architecture and Game Design, form the content of the lecture. Beyond that an insight in processes and proceedings of the games industry is given.
The learnt knowledge can be applied to the prototypic implementation of one’s own game project, which will be produced with Unity3D.
The topics of the lecture contain the following thematic priorities:

  • Game Production and Project Engineering
  • Theoretical foundations of Game Design
  • Game Interface Design
  • Gameplay and Game Balance
  • Interactive Storytelling and Character Development

Please note that the attendance is limited to 25 participants.

Requirements

  • basic programming skills
  • willingness to become acquainted with new application development systems

Target Audience

MA Komedia, MAI

Tutorials

  • Date
  • Room
  • Supervisor
  • Monday/16:00 - 18:00
  • LE 120
  • Dr.-Ing. Felix Born