Tendered Theses
- Type
- Topic
- Author
Theses In Progress
- Type
- Topic
- Author
- Master's Thesis
- Collision Ahead: Examining the influence of game pace and extent of movement in a VR exergame on the players collision anxiety
- Annika Hemsing
- Master's Thesis
- Education Ex Machina: Applying Generative AI in Education
- Dominik Morvai
Finished Theses
- Type
- Topic
- Author
- Finished
- Bachelor's Thesis
- Exploring Puzzle Game Mechanics That Encourage and Enforce Virtual Social Touch
- Nicole Davidovich
- 2024
- Bachelor's Thesis
- Rotation: Visual design of a virtual environment environment and the effects on orientation
- Joshua Schoppe
- 2024
- Master's Thesis
- Enhancing Virtual Agent Interaction: A Comparative Study of Pre-Recorded Audio vs. ChatGPT-Enhanced Dialogue Systems
- Philip Frese
- 2024
- Master's Thesis
- Virtual Encounters, Real Emotions: Designing VR Experiences for Incarcerated Parents and Their Children
- Leslie Scholemann
- 2024
- Bachelor's Thesis
- The effects of scene changes in virtual environments on players’ spatial orientation and fear of collision
- Patrick Steffan
- 2024
- Bachelor's Thesis
- I Train Math - Development of an Embodied VR-Math Training Application Through Passive Locomotion
- David Heinrichs
- 2024
- Bachelor's Thesis
- Partizipatives Design eines multimedialen Patient*innenportals für Kinder- und Jugendliche
- Paul Prigge
- 2024
- Master's Thesis
- The Impact of Emotional Expression and Social Touch on the Empathetic Response Towards Virtual Characters.
- Melina Baßfeld
- 2024
- Master's Thesis
- Enhancing Clinical Empathy Through Embodiment in Virtual Reality
- Anne Smets
- 2024
- Bachelor's Thesis
- The influence of spatial awareness on collision anxiety in VR exergames
- Maurice Schmidt
- 2024
- Bachelor's Thesis
- Motivation of hospitalized patients for regular exercise through an immersive virtual environment
- Niels Asselborn
- 2024
- Master's Thesis
- Making the Little Things Count – Teaching Children Basic Mathematical Constructs in VR
- Marius Grießhammer
- 2023
- Master's Thesis
- The Influence of Collision Related Player Experience in Co-located vs. Remote Multiplayer VR Puzzle Games
- Julius Tietenberg
- 2023
- Bachelor's Thesis
- Development of a VR exergame for mobility-reduced children and adolescents with cancer
- Timur Musanovic
- 2023
- Master's Thesis
- Development of a Speech Recognition System for Teaching Clinical Skills in Diagnosing Mental Disorders
- Yustinus Aquila Adrian
- 2023
- Bachelor's Thesis
- Personality Customization in Avatars: Evaluating the Needs and Preference of Social VR Users to Express Their Virtual Personality
- Dana Schulte
- 2023
- Master's Thesis
- The Influence of Mood-congruent Virtual Agents on the Social Connectedness and the Player Experience in a Cooperative VR Game.
- Gian Luca Dossena
- 2023
- Bachelor's Thesis
- Embodied Cognition in Virtual Reality zur Unterstützung des Verständnisses von Mathematikaufgaben mit Stellenwertübergang
- Lea Jacob
- 2023
- Bachelor's Thesis
- From AR to VR: Development of Design Guidelines for Exergame Development with Reference to Collision Anxiety
- Bünyamin Yilmaz
- 2023
- Bachelor's Thesis
- Confidence in the Calibration of a VR Exergame with Consideration to Collision Anxiety
- Michael Fot
- 2023
- Bachelor's Thesis
- Sweet but Creepy? An Investigation of the Impact of Appearance and Behaviour of Virtual Agents on Likeability and Social Acceptance.
- Anastasia Chernetskaya
- 2023
- Bachelor's Thesis
- Investigating Different Appearances of Virtual Characters for Teaching Clinical Skills in Diagnosing Mental Disorders
- Tobias Windheuser
- 2022
- Master's Thesis
- The role of a shared reference space for a better social experience in VR compared to video conferencing
- Luis Magin
- 2022
- Bachelor's Thesis
- Conquering math playfully and body-based - the role of embodied cognition for children learning mathematics
- Aurelia Föllner
- 2022
- Bachelor's Thesis
- Adaptation of a VR exergame for a physically inactive target group
- Marc Pricken
- 2022
- Master's Thesis
- Multi-User VR Space for Watching Videos Together
- Martin Kaspzryk
- 2022
- Bachelor's Thesis
- Investigation of Emotional Expressions of Virtual Characters for the Teaching of Clinical Skills in Diagnosing Mental Disorders
- Vera Golz
- 2022
- Bachelor's Thesis
- Immersive and Social Outcomes of Virtual Social Touch Augmentations
- Mathis Haefs
- 2022
- Bachelor's Thesis
- Resistance Training in VR: The influence of size distortion of equally heavy dumbbells on the player´s workout experience
- Annika Hemsing
- 2022
- Bachelor's Thesis
- Performance Enhancements in First-Person Shooters by Rendering Increased Standardized Frame Rates
- Kilian Kittner
- 2022
- Master's Thesis
- Development and Evaluation of a VR Exergame with an Emotional Coach to Increase Performance and Motivation
- Sophie Abramowski
- 2022
- Master's Thesis
- Development of Game Mechanics as Motivators for Engaging in Voluntary Exertion in a Cooperative VR Exergame
- Dennis Pohl
- 2022
- Bachelor's Thesis
- Development of a VR application for an active break to promote movement and relaxation
- Sophia Prehn
- 2022
- Master's Thesis
- A social VR-based intervention to reduce loneliness in young adults
- Ida Schaffeld
- 2022
- Master's Thesis
- Onboarding Experiences & Influencing Factors in Social VR
- Esther Dolff-Schliesky
- 2022
- Master's Thesis
- Investigating the Impact of Different Types of Social Support of Virtual Companions on the Users’ Emotions in a Stressful Virtual Environment
- Laura Menze
- 2022
- Bachelor's Thesis
- Extension of a Training Game to Improve Executive Functions in Children with ADHD by Adding a Motivation and a Level Component
- Julian Stülp
- 2021
- Bachelor's Thesis
- Development, installation, and evaluation of a digital scavenger hunt for children with different needs in different application contexts in a hospital
- Sarah Haefs
- 2021
- Bachelor's Thesis
- Comparison of two node-based programming frameworks in social VR for use in remote studies in the context of virtual social interactions
- Fabian Angenendt
- 2021
- Bachelor's Thesis
- Development of a therapy-accompanying Virtual Reality Mental Health Game for depressive teenagers
- Richard Schörner
- 2021
- Bachelor's Thesis
- The Impact of Eye Contact with Virtual Companions on Social Presence and Social Connectedness.
- Timo Fürtges
- 2021
- Bachelor's Thesis
- Augmentation of Virtual High-Fives
- Mehmet Ali Yildirim
- 2021
- Bachelor's Thesis
- Development of a VR game to reduce children’s anxiety and stress shortly before and during medical procedures
- Franziska Bäuerlein
- 2021
- Master's Thesis
- Investigations on the influence of procedural techniques on player motivation using the example of the health game MightyU
- Katharina Ziolkowski
- 2021
- Master's Thesis
- Self-Disclosure in Social VR
- Deborah Frütel
- 2021
- Dissertation
- Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality
- Stefan Liszio
- 2021
- Bachelor's Thesis
- Augmented Virtuality vs. Virtual Reality: Development of a Treadmill Exergame for a Motivating and Safe User Experience
- Fatih Ibrahimbas
- 2021
- Master's Thesis
- Development of a Playful, Digital Application to Support Treatment of Parkinson Disease
- Anne Mainz
- 2021
- Master's Thesis
- Interactive Music in VR Exergames: Effects on Motivation and Performance
- Matthias Quaß
- 2021
- Master's Thesis
- Comparison of the Impact of Automatic Difficulty Adjustment versus Biofeedback on Motivation and Exertion in a Virtual Reality Exergame
- Lion Friedemann Krause
- 2021
- Bachelor's Thesis
- Eye-Gaze Interaction as Game Control? Directing attention of children with ADHD in Virtual Reality
- Leslie Scholemann
- 2021
- Bachelor's Thesis
- Development of a training game to train interference control in children with ADHD.
- Marcel Morillo
- 2021
- Bachelor's Thesis
- Visual Augmentation of Virtual Social Touch
- Julius Tietenberg
- 2020
- Bachelor's Thesis
- Investigation and cataloging of emotion causing game elements
- Marius Grießhammer
- 2020
- Master's Thesis
- Evaluating the Impact of Virtual Performance Augmentation as a Motivator in an Immersive VR Exergame
- Adrian Rygula
- 2020
- Bachelor's Thesis
- Evaluating the Impact of VR Exergames on Cognitive Performance
- Gian Luca Dossena
- 2020
- Master's Thesis
- Simulating Couch-Coop Multiplayer Gaming in Virtual Reality
- Marc-Alexander Lohfink
- 2020
- Bachelor's Thesis
- Acquisition and analysis of eye tracking data for concentration enhancing games.
- Jacky James Chi Quan
- 2020
- Master's Thesis
- Comparison of the effects of mindfulness meditation and breath relaxation on concentration, attention and physical relaxation
- Patrizia Ring
- 2020
- Bachelor's Thesis
- Action or Chill? - Which VR Experience supports recovery and stress resistance best?
- André Plantenberg
- 2020
- Master's Thesis
- Mixed Reality vs. Virtual Reality. The Impact of Real-World Objects on Player Experience in Exergames
- Antonia Hahn
- 2019
- Bachelor's Thesis
- VR-TSST 2.0: Extension and Improvement of a VR Stress Induction Paradigm
- Jan Stefan Bewersdorff
- 2019
- Bachelor's Thesis
- Implicit vs. Explicit Biofeedback in Exergames
- Leonie Sophie Georg
- 2019
- Bachelor's Thesis
- A technical setup for the manipulation of immersive and contextual properties of presence in multi-user VR
- Maxim Renz
- 2019
- Bachelor's Thesis
- Derivation of a best practice for rule-based recognition of body contact in multi-user VR
- Moritz Hütte
- 2019
- Bachelor's Thesis
- Development of different cooperation modes and player dependencies for a multiplayer exergame
- Sabrina Otto
- 2019
- Master's Thesis
- Development and Evaluation of a VR Application to help elderly people coping with loneliness and mild cognitive impairments
- Linda Graf
- 2019
- Bachelor's Thesis
- Cultural Differences in Attribution Behavior in Dota 2
- Boyan Qiao
- 2019
- Bachelor's Thesis
- Entwicklung einer modularen Baukasten-Software zur Erstellung von Multi-User-VR-Inhalten.
- Katharina Ziolkowski
- 2019
- Bachelor's Thesis
- Stirbt lokales Multiplayer aus? Eine Analyse der aktuellen Marktlage und Akzeptanz lokaler und remote Multiplayer-Konsolenspiele
- Claire Arrets
- 2018
- Master's Thesis
- Ein Mehrkomponentensystem zur sprachbasierten User Experience Evaluation während der Entwicklung von Unity 3D Anwendungen
- Kai Marten
- 2018
- Bachelor's Thesis
- Dynamic Generation of Affective VR Games: Development of a Modular Content Combining Framework
- Christopher Kremzow-Tennie
- 2018
- Bachelor's Thesis
- Play and Relax: Analyzing the Impact of Interactivity on Mood Induction in VR
- Ida Schaffeld
- 2018
- Bachelor's Thesis
- Integration and evaluation of a social exergame assistant to increase motivation for patients in physical rehabilitation
- Kai Wollek
- 2018
- Master's Thesis
- Development of a voice user interface for Amazon Alexa in speech therapy for patients with aphasia and dysarthria
- Rusbeh Nagafi
- 2018
- Bachelor's Thesis
- Techniken zur Visualisierung von und Interaktion mit Sprache in der virtuellen Welt
- Simon Schmieden
- 2018
- Master's Thesis
- Development of a modular narrative framework for interactive storytelling in Virtual Reality
- Tabitha Goebel
- 2018
- Master's Thesis
- The impact of social comparison through rating systems on the gaming experience in competitive games
- Sven Karsten
- 2018
- Bachelor's Thesis
- Development of a room-scale VR-environment for multi user interactions between HMD- and smartphone AR users
- Manuel Lofski
- 2018
- Bachelor's Thesis
- VR-adaptation of a digital exergame to increase motivation for patients in physical rehabilitation
- Sophie Abramowski
- 2018
- Bachelor's Thesis
- Training Artificial Neural Networks as a Game Mechanic
- Christopher Peters
- 2018
- Master's Thesis
- Evaluation of the Suitability of Heart Rate Measurements for Testing Digital Games in Different Game Scenarios
- Philip Witte
- 2018
- Bachelor's Thesis
- Development of a realistic MRI-Simulator in Virtual Reality
- Humphrey Güthaus
- 2018
- Bachelor's Thesis
- “I’m glad you’re on my side.”: A Categorization of Social Companions in Video Games
- Patrizia Ring
- 2018
- Bachelor's Thesis
- Implementing a feedback system for self-evaluation in the context of a therapeutic assistance system
- Daniel Kucharski
- 2017
- Master's Thesis
- Computer-based and automatic tracking and evaluation of player behavior in Virtual Reality Games
- Way Dat To
- 2017
- Bachelor's Thesis
- Exploring the impact of a virtual body representation in a playful mixed reality application
- Magdalena Wagner
- 2017
- Master's Thesis
- Development of a digital puzzle game including a virtual agent to measure the social facilitation effect
- Karol Barton
- 2017
- Bachelor's Thesis
- Exploring the influence of risk and interdependence on post-game trust building in digital multiplayer games
- Ronja Rotthaler
- 2017
- Bachelor's Thesis
- Development of a voice controlled VR-Application for patients during medical examinations
- Adrian Rygula
- 2017
- Bachelor's Thesis
- A Virtual Reality Solution for Stress Research: Development of a VR-Application for Experimental Investigation of the Induction of Anticipatory Stress.
- Linda Graf
- 2017
- Bachelor's Thesis
- Lie down, relax, and play - VR Gaming in recumbent position
- Tonja Kochanek
- 2017
- Bachelor's Thesis
- Development of an adaptive VR application to reduce stress/anxiety by masking distracting ambient noise
- Dennis Pohl
- 2017
- Master's Thesis
- Playful transfer of knowledge in VR to reduce children’s anxiety in the MRI
- Alexandra Schroeder
- 2017
- Master's Thesis
- Development of motivational strategies to support patient's rehabilitation of the lower locomotory system
- Hendrik Häuser
- 2016
- Bachelor's Thesis
- Identifying game-elements to support social presence: the effect of co-players in VR
- Leona Kuse
- 2016
- Bachelor's Thesis
- Identification of game elements supporting social presence: impact of virtual agents on the feeling of loneliness
- Greta Harbig
- 2016
- Master's Thesis
- What does Twitch Play? Analyzing the Influence of Communally Controlled Interfaces on Need Satisfaction
- Philipp Sykownik
- 2016
- Bachelor's Thesis
- Die Auswirkungen von kre-‘Arrr‘-tiver Schatzsuche in einem narrativen Computerspiel auf die Theory of Mind
- Ekaterina Inshakova
- 2016
- Master's Thesis
- Promoting interpersonal skills in digital games for preventing bullying addressed to sick people
- Andre Hellwig
- 2016
- Master's Thesis
- ~Play~ Persona: Supporting Software Design Through Systematic User Modelling
- Stefanie Scheja
- 2016
- Master's Thesis
- Reward System Design of Multiplayer Games in View of Social Phenomena
- Julia Winkler
- 2016
- Bachelor's Thesis
- Social Facilitation in digital games: influence of the degrees of difficulty
- Sophie Meinig
- 2016
- Master's Thesis
- Social Facilitation in Digital Puzzle Games
- Ersen Türkyilmaz
- 2016
- Master's Thesis
- Development of an adaptive virtual reality-application for relaxation during stress/fear in the context of medical examinations
- Felix Born
- 2016
- Master's Thesis
- Development of a factors of success model for the use of game-based solutions in organizational context
- Mirco Zick
- 2016
- Bachelor's Thesis
- Visualization of wireless sensor networks in virtual reality
- Sebastian Cmentowski
- 2016
- Bachelor's Thesis
- Social VR Gaming for the reduction of fear during medical examinations
- Kai Marten
- 2016
- Master's Thesis
- Hold me tight: Exploring a tangible interface and its suitability of mediating closeness to overcome physical separation
- Carina Gansohr
- 2015
- Bachelor's Thesis
- VR for Kids - Entwicklung eines graduellen Interaktionskonzepts für kindgerechte Virtual Reality Applikationen
- Jasmin Kirchhübel
- 2015
- Master's Thesis
- Game Analytics for Evaluating Social Player Experience, Ingame Behaviour and Interaction in Multiplayer Games
- Marco Boldt
- 2015
- Bachelor's Thesis
- Ich fühle, also bin ich: Ein Konzept zur Ermittlung der Einflussfaktoren prosozialen Verhaltens im Spielkontext
- Anett Selle
- 2015
- Bachelor's Thesis
- Gestaltungsrichtlinien für immersive Multimedia-Applikationen zur Ablenkung von Patienten während medizinischer Behandlungen
- Marvin Holtermann
- 2015
- Master's Thesis
- In the Middle of It: Interactive Storytelling in Virtual Reality
- Emmanuel Meinike
- 2015
- Master's Thesis
- Was uns antreibt – Entwicklung einer adaptiven Smartphone-App für die individuelle Motivationsförderung zur Steigerung der körperlichen Fitness
- Timo Günter
- 2015
- Master's Thesis
- Potenziale zur Mitarbeitermotivation durch Gamifikation - Wissenschaft und gelebte Praxis im Modell
- Katharina Lattenkamp
- 2015
- Bachelor's Thesis
- Interface- & Interaktionsdesign für eine voll immersive Präsentationsumgebung
- Jan Fitzner
- 2015
- Master's Thesis
- Aspekte der Langeweile in digitalen Spielen
- Christian Hierhammer
- 2014
- Bachelor's Thesis
- Using Biofeedback to enhance Social Presence in a Cooperative Multiplayer Game
- Tobias Hegemann
- 2014
- Bachelor's Thesis
- Einsatz des Raspberry Pi zur Stimulation bewegungsunfähiger Patienten
- Felix Hoppe
- 2014
- Master's Thesis
- Design eines spielbasierten Workshops zur multizentrischen Weiterbildung von Ärzten und Pflegekräften in der onkologischen Pädiatrie
- Malte Högden
- 2014
- Master's Thesis
- Gamification als Designansatz für die User Interface Gestaltung einer Software zur Finanzbuchhaltung
- Sabine Steffen und Markus Stolzenburg
- 2014
- Bachelor's Thesis
- Konzepte zur technischen Integration von Gamification Ansätzen in bestehende Software am Beispiel einer spielbasierten Einstiegs- und Nutzungshilfe
- Oliver Gornik
- 2014
- Bachelor's Thesis
- Social Facilitation in digitalen Spielen durch virtuelle Agenten und der Einfluss von Anthropomorphismus
- Anica Kleinjan
- 2014
- Bachelor's Thesis
- Konzeption des Interaktionsdesigns für ein adaptives Car-Infotainment System mit Schwerpunkt auf der Integration von IOS- und Android-Geräten
- Tim Pierick
- 2014
- Bachelor's Thesis
- Lernen in sich wandelnden Organisationen, abgebildet auf Grundschulen
- Lisa Michael und Vanessa Vogel
- 2014
- Bachelor's Thesis
- Interaktive Visualisierung von Körperbewegungen in einem voll-immersiven Fahrtauglichkeitsspiel
- Sven Kocian
- 2014
- Master's Thesis
- Player Individuality in Multiplayer Games: Enhancing Game Experience through Adaptivity
- Stefan Liszio
- 2014
- Bachelor's Thesis
- Konzeption einer spielbasierten Einstiegs- und Nutzungshilfe für komplexe Software
- Nina Lensing
- 2014
- Bachelor's Thesis
- Der Einfluss von Interaktionsmöglichkeiten bei der multimedialen Wissensvermittlung - Entwicklung eines interaktiven Lehrvideos
- Janina Weiß
- 2014
- Master's Thesis
- Entwicklung und Evaluierung eines Frameworks für interaktive Lehr- und Lernapplikationen mit Spielelementen
- Jonas Grünes und Julian van Lunteren
- 2014
- Bachelor's Thesis
- Wie effektiv ist die spielerische Wissenvermittlung durch Serious Games für Kinder im Grundschulalter?
- Stephanie Scheja
- 2014
- Bachelor's Thesis
- Smart Devices im Kontext lokaler Multiplayer Spiele und relevanter sozialpsychologischer Dynamiken
- Philipp Sykownik
- 2014
- Master's Thesis
- Entwicklung eines Serious Games zur Erfassung der Fahrtauglichkeit anhand von perzeptiven Daten mittels Oculus Rift
- Jonas Braier
- 2013
- Bachelor's Thesis
- Meilenstein Mediennutzung? Herausforderung und Chancen der Einbindung neuer Medien an der Grundschule
- Heike Epping
- 2013
- Bachelor's Thesis
- Entwicklung eines Evaluierungsprototypen zur Untersuchung von Simulator Sickness in digitalen Spielen
- Hendrik Häuser
- 2013
- Master's Thesis
- Spiele als Wegweiser - Spielerische Orientierungshilfen für Erstsemester-Studierende
- Marvin Blumenröder
- 2013
- Master's Thesis
- Entwicklung eines spielbasierten Trainingssystem zur Kompensation von Gleichgewichtsstörungen
- Julia Othlinghaus
- 2013
- Bachelor's Thesis
- Wirkung von Stereoskopie auf das Benutzererleben und Performanz in einem digitalen Spiel
- Carsten Wieringer
- 2013
- Bachelor's Thesis
- Verbesserte User Experience durch Playfulness im Interface Design/ Enhanced User Experience through Playfulness in Interface Design
- Nora Wenning
- 2013
- Bachelor's Thesis
- Konzipierung und prototypische Implementierung eines spielerischen Lernsystems für die Ruhrlandschule in Essen
- Mirco Zick
- 2013
- Diploma Thesis
- Implementierung von binokularen Effekten in Stereoskopischen 3D-Spielen
- Sebastian Fieber
- 2013
- Diploma Thesis
- Konzeption und Prototyping von Interaktionsmustern für Smart-TV-Gaming
- Adam Pyschny
- 2013
- Bachelor's Thesis
- Spielerische Vermittlung von Strategien gegen die Leistungsangst in der Grundschule
- Patrick Eifler
- 2013
- Bachelor's Thesis
- Entwicklung eines spielerischen Prototyps zur Unterstützung der Compliance krebskranker Kinder und Jugendlicher
- Sandra Wolfertz
- 2013
- Master's Thesis
- Modellierung von Fähigkeitsbäumen in digitalen Spielen mit domänenspezifischen Sprachen
- Ramsi Heni
- 2012
- Master's Thesis
- Helping Friends or Fighting Foes: The Influence of Collaboration and Competition on Player Experience in Digital Games
- Katharina Emmerich
- 2012
- Diploma Thesis
- Konzeptionelles Rahmenwerk für die Spieleentwicklung in der Hochschullehre
- Michael Kowalczyk
- 2012
- Master's Thesis
- Gamification von Mitarbeiterprozessen im Einzelhandel anhand des Beispiels RFID-Bestandserfassung
- Lyudmila Cherchelanska
- 2012
- Bachelor's Thesis
- Ein generisches Spielkonzept zur Untersuchung der Spielenutzungspräferenz krebskranker Kinder
- Marco Boldt
- 2012
- Bachelor's Thesis
- Die Optimierung und Erweiterung einer text-basierten Autorenschnittstelle für interaktive Dialoge
- Sabine Steffen
- 2012
- Bachelor's Thesis
- Die positive Wirkung virtueller Welten - Gezielte Stimmungsregulation durch digitale Spiele
- André Hellwig
- 2012
- Bachelor's Thesis
- Einsatz neuer Medien in der Patientenaufklärung der pädiatrischen Onkologie
- Carina Gansohr
- 2012
- Bachelor's Thesis
- Modellierung des dynamischen Ablaufs von interaktiven Dialogen
- Min-Ki Ko
- 2012
- Bachelor's Thesis
- Entwicklung eines kollaborativen, digitalen Spiels für Senioren
- Michael Wojatzki
- 2012
- Master's Thesis
- Usability of Stereoscopic 3D Game Interfaces
- Liane Bölicke
- 2012
- Bachelor's Thesis
- An innovative approach to visualize and create dialog in video games
- Markus Stolzenburg
- 2012
- Bachelor's Thesis
- Spielerisch-motivierende Lernkonzepte für Kinder und Jugendliche in Langzeittherapie
- Sarah Jung
- 2012
- Bachelor's Thesis
- Praktikabler Einsatz neuer Medien in der Regenbogenschule in Kempen
- Ebru Sen
- 2012
- Diploma Thesis
- Emotionen, Verzweigungen und Nutzerwissen für dynamische Dialoge in digitalen Spielen
- Marc Schröpfer
- 2012
- Bachelor's Thesis
- Programmieren lernen zu zweit. Spielerische, rechnergestützte 2-Personen Konzepte für die Schule
- Dennis Dittmann
- 2012
- Bachelor's Thesis
- Experimental Design of Stereoscopic Game Interfaces
- T. Thu Lam
- 2012
- Master's Thesis
- Depth-based Gaming with Interactive Stereoscopic Video
- Gerriet Gerdes
- 2012
- Master's Thesis
- Ein Design Tool für Umfragen zur adaptiven Erfassung von User-Feedback
- Katja Neuwald
- 2012
- Diploma Thesis
- Intuitive 3D Modellierung für Kinder
- Sebastian Köller
- 2012
- Diploma Thesis
- Entwicklung einer spielbasierten Programmierlernumgebung für Kinder von 10-14 Jahren
- Robert Bullerkotte
- 2012
- Bachelor's Thesis
- Analyse und Design eines mobilen GUI zur Zeiterfassung in Unternehmen
- Malte Högden
- 2011
- Bachelor's Thesis
- Spielbasierte Lernkonzepte für die Vermittlung softwarearchitektonischer Inhalte an Hochschulen
- Stefan Liszio
- 2011
- Bachelor's Thesis
- Interfacedesign in Stereoskopischen Spielen
- Margret Rensing
- 2011
- Bachelor's Thesis
- Konzept einer Evaluierung von Programmierlernumgebungen für Kinder
- Katja Gutjahr
- 2011
- Diploma Thesis
- Immersive 3D Interaktion im Adventure Game Design
- Dennis Schiavo
- 2011
- Master's Thesis
- Stereoskopische 3D Spiele für Kinopublikum
- Sven Seele
- 2011
- Diploma Thesis
- Authoring-Umgebung zur Erstellung und Modellierung von Dialogen durch Experten
- Christopher Boelmann
- 2011
- Bachelor's Thesis
- Einfluss eines veränderlichen Spielfeldes auf das Gamedesign
- Marvin Blumenröder
- 2011
- Diploma Thesis
- Entwicklung einer betriebssystemunabhängigen, für Echtzeitspiele optimierten Netzwerkschnittstelle
- Michael Mayer
- 2011
- Bachelor's Thesis
- Evaluating User Experience in Browser-based MMORPGs
- Kathrin Pollmann
- 2010
- Bachelor's Thesis
- Genderorientiertes Game Design für krebskranke Kinder und Jugendliche
- Katharina Emmerich
- 2010
- Bachelor's Thesis
- Konzeption einer spielbasierten Programmierlernumgebung für Kinder
- Julia Othlinghaus
- 2010
- Bachelor's Thesis
- Casual Game Design für krebskranke Kinder und Jugendliche
- Ramsi Heni
- 2010
- Bachelor's Thesis
- Eine domänenspezifische Sprache zur Generierung von 2D Point & Click-Adventures
- Robin Meyer geb. Harms
- 2010
- Bachelor's Thesis
- Authoring for Dialogue in Video Games
- Katja Neuwald
- 2010
- Bachelor's Thesis
- Game Mastering in Computerspielen
- Lenne Diesing
- 2010
- Diploma Thesis
- Entwicklung eines Frameworks zur Erzeugung interaktiver 3D-Spiel-Szenarien aus stereoskopischen Filmdaten
- Jonas Fischer
- 2010
- Bachelor's Thesis
- Räumliche Interaktion in einem 3D-Gaming Szenario
- Julian van Lunteren
- 2010
- Bachelor's Thesis
- Konzeption einer spielbasierten Online-Community für krebskranke Kinder
- Eva Richert
- 2010
- Master's Thesis
- Digital Games for Elderly Persons
- Kathrin Gerling
- 2010
- Bachelor's Thesis
- From AR to VR: Development of Design Guidelines for Exergame development with reference to collision anxiety
- Bünyamin Yilmaz