Bachelor's Thesis
The influence of spatial awareness on collision anxiety in VR exergames
Abstract
The bachelor thesis examines to what extent the concept of collision anxiety (CA) defined by Ring and Masuch (2023) is influenced by the variable Spatial Awareness (SA). SA is varied by two experimental conditions varied. In the first group, test subjects play an application in virtual reality (VR) in which the game environment is static and the orientation and the orientation and position of the person playing is not changed by the is not changed by the application. In the second group subjects play the same VR application, but in this condition a dynamic gameplay is implemented, e.g. by changing the orientation and position of the players or objects in the game environment changes over the course of the game. The VR application is created using the Unity game engine and the test subjects will play it with the VR headset Meta Quest 2. The sample will mainly consist of consist of students. The central research question of the bachelor thesis is: What influence does spatial awareness have on the experience of collision anxiety in people who are in a virtual reality environment and use a roomscale application? My assumption is that SA has a significant effect on CA and that it is a negative negative correlation - the higher the SA, the lower the CA.