Bachelor's Thesis

VR-adaptation of a digital exergame to increase motivation for patients in physical rehabilitation


Sophie Abramowski

Processing Period:

13.04.2018 - 06.07.2018


The high degree of immersion in virtual reality (VR) games has been demonstrated to increase motivation. This thesis addresses the question whether these positive effects are more beneficial when performing rehabilitation exercises within a VR exergame compared to playing the exergame in front of a common screen. Therefore, an existing semi-immersive exergame for physical rehabilitation, which can be played conventionally in front of a screen using Microsoft Kinect for motion capture, will be adapted to create a fully-immersive VR version for the HTC Vive. Furthermore, Vive Trackers will be used to integrate a precise body tracking of the user into the virtual environment. A scientific study will examine the two versions of the exergame with respect to many relevant variables concerning exergames, such as motivation, engagement and performance.