Dr.-Ing. Felix Born

Main Research Areas
In my research I focus on the topic of VR exergames. Exergames are games that require physical exertion to control the game and have a great spectrum of different advantages. By implementing a VR system, the advantages of exergames can be increased even further. Since the topic "VR exergames" is very new, there are many questions that remain unanswered in the current research. At the same time, modern VR systems offer much more possibilities to create strenuous games than previous non-VR exergames, because the whole room can be used as interaction area. Additionally, objects can be integrated as interaction objects by the accurate tracking the VR system provides. Central questions of my research are:
- Which advantages does VR-exergaming offer?
- Which aspects of VR-exergaming can strengthen central motivational constructs of the players?
- How can the exertion of VR exergaming be increased even further without reducing the motivation of the players?
Curriculum Vitae
Academic Career and Education
2013 - 2016 |
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.) |
2010 - 2013 |
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.) |
Professional Career
10/2016 - 06/2022 |
Researcher at the Department of Media and Computer Science and Entertainment Computing |
10/2015 - 03/2016 |
Student assistant at the Department of Media and Computer Science and Entertainment Computing |
2011 - 2016
|
Student assistant at the Department of cooperative and supporting systems Student assistant at the Department of Business Psychology
|
Publications
- Linda Graf, Sophie Abramowski, Felix Born and Maic Masuch. Emotional virtual characters for improving motivation and performance in vr exergames. Proc. ACM Hum.-Comput. Interact. 7 (CHI PLAY), October 2023. (2023)
WWW BibTeX
- Felix Born, Adrian Rygula and Maic Masuch. Motivating players to perform an optional strenuous activity in a virtual reality exergame using virtual performance augmentation. Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 2021, pp. 1–21. (2021)
BibTeX
- Felix Born, Linda Graf and Maic Masuch. Exergaming: the impact of virtual reality on cognitive performance and player experience. In 2021 IEEE Conference on Games (CoG), IEEE, 2021, pp. 1–8. (2021)
BibTeX
- Felix Born, Maic Masuch and Antonia Hahn. Ghost sweeper: using a heavy passive haptic controller to enhance a room-scale vr exergame. In 2020 IEEE Conference on Games (CoG), IEEE, 2020, pp. 1–8. (2020)
BibTeX
- Felix Born, Sophie Abramowski and Maic Masuch. Exergaming in vr: the impact of immersive embodiment on motivation, performance, and perceived exertion. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), IEEE, 2019, pp. 1–8. (2019)
BibTeX
- Philipp Sykownik, Felix Born and Maic Masuch. Can you hear the player experience? a pipeline for automated sentiment analysis of player speech. In 2019 IEEE Conference on Games (CoG), IEEE, 2019, pp. 1–4. (2019)
BibTeX
- Felix Born, Philipp Sykownik and Maic Masuch. Co-located vs. remote gameplay: the role of physical co-presence in multiplayer room-scale vr. In 2019 IEEE Conference on Games (CoG), IEEE, 2019, pp. 1–8. (2019)
BibTeX
- Felix Born and Maic Masuch. Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. In 14th international Conference on Advances in Computer Entertainment Technology, Springer-Verlag, 2017. (2017)
BibTeX
- Felix Born and Maic Masuch. Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence. In 16th International Conference on Entertainment Computing, Springer-Verlag, 2017. (2017)
BibTeX
Supervised Theses
- Type
- Title
- Bachelor's Thesis
- Performance Enhancements in First-Person Shooters by Rendering Increased Standardized Frame Rates (Kilian Kittner)
- Master's Thesis
- Development and Evaluation of a VR Exergame with an Emotional Coach to Increase Performance and Motivation (Sophie Abramowski)
- Master's Thesis
- Development of Game Mechanics as Motivators for Engaging in Voluntary Exertion in a Cooperative VR Exergame (Dennis Pohl)
- Bachelor's Thesis
- Augmented Virtuality vs. Virtual Reality: Development of a Treadmill Exergame for a Motivating and Safe User Experience (Fatih Ibrahimbas)
- Master's Thesis
- Interactive Music in VR Exergames: Effects on Motivation and Performance (Matthias Quaß)
- Master's Thesis
- Evaluating the Impact of Virtual Performance Augmentation as a Motivator in an Immersive VR Exergame (Adrian Rygula)
- Master's Thesis
- Mixed Reality vs. Virtual Reality. The Impact of Real-World Objects on Player Experience in Exergames (Antonia Hahn)
- Bachelor's Thesis
- Implicit vs. Explicit Biofeedback in Exergames (Leonie Sophie Georg)
- Bachelor's Thesis
- Development of different cooperation modes and player dependencies for a multiplayer exergame (Sabrina Otto)
- Bachelor's Thesis
- Integration and evaluation of a social exergame assistant to increase motivation for patients in physical rehabilitation (Kai Wollek)
- Master's Thesis
- Development of a voice user interface for Amazon Alexa in speech therapy for patients with aphasia and dysarthria (Rusbeh Nagafi)
- Bachelor's Thesis
- Development of a room-scale VR-environment for multi user interactions between HMD- and smartphone AR users (Manuel Lofski)
- Bachelor's Thesis
- VR-adaptation of a digital exergame to increase motivation for patients in physical rehabilitation (Sophie Abramowski)
- Bachelor's Thesis
- Implementing a feedback system for self-evaluation in the context of a therapeutic assistance system (Daniel Kucharski)
- Bachelor's Thesis
- Exploring the impact of a virtual body representation in a playful mixed reality application (Magdalena Wagner )
Supervised Courses
- Type
- Semester
- Title
- Lecture
- WS 21/22
- Multimedia Systems (WS 21/22)
- Lecture
- SS 21
- Game Architecture and Design (SS 21)
- Lab Course (Praxisprojekt)
- WS 20/21
- Praxisprojekt WS 20/21 - Exert Yourself!
- Lecture
- SS 20
- Game Architecture and Design (SS 20)
- Lab Course (Forschungsprojekt)
- WS 19/20
- Forschungsprojekt WS 19/20 - Social Facilitation in VR Exergames
- Lab Course (Praxisprojekt)
- SS 19
- Heartrate Gaming
- Lecture
- WS 18/19
- Game Architecture and Design (WS 18)
- Lab Course (Forschungsprojekt)
- SS 18
- Multi-User Experience in Virtual Reality
- Lecture
- WS 17/18
- Multimedia Systems (WS 17/18)
- Lab Course (Praxisprojekt)
- SS 17
- Virtual Reality Multiplayer Game
- Lab Course (Forschungsprojekt)
- WS 16/17
- VR Games for Guided Relaxation
- Lecture
- SS 16
- Game Architecture and Design (SS 16)