Dr. rer. nat. Stefan Liszio

Mail:stefan.liszio[at]uni-due.de

Main Research Areas

My research focuses on the design and application of virtual reality games. I am interested in exploring the benefits and challenges of VR as a new gaming technology. Besides VR experience design related questions, I investigate the positive effects of applying VR games to specific target groups and situations. I concentrate on the design of VR applications tailored for children. My aim is to use innovative technologies to support young patient’s wellbeing and recovery.

View my ResearchGate Profile!

Curriculum Vitae

Academic Career and Education

2014 - 2021
PhD at the Entertainment Computing Group, PhD thesis: Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality
2011 - 2014
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.)

2008 - 2011

Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.)


Professional Career

06/2013 - 07/2022
Researcher at the Department of Media and Computer Science and Entertainment Computing
04/2010 - 06/2013
Student assistant at the Department of Media and Computer Science and Entertainment Computing
10/2009 - 04/2010
Student assistant at the Department of Interactive Systems and Interaction Design

Publications

  • Linda Graf, Katharina Emmerich, Stefan Liszio and Maic Masuch. The impact of emotional virtual characters on emotional state and player experience in vr horror games. In Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024, pp. 1–13. (2024)
    BibTeX
  • Oliver Basu, Stefan Liszio, Linda Graf, Bernd Schweiger, Martin Stenzel and Maic Masuch. Der pingunauten trainer - spielerisches training zur mrt-vorbereitung mit virtual reality. Kongress fuer Kinder und Jugendmedizin, 2022. (2022)
    BibTeX
  • Stefan Liszio. Relaxation, distraction, and fun: improving well-being in situations of acute emotional distress with virtual reality. PhD thesis, , September 2021. (2021)
    WWW BibTeX
  • Stefan Liszio. Relaxation, distraction, and fun: improving well-being in situations of acute emotional distress with virtual reality. PhD thesis, , September 2021. (2021)
    WWW BibTeX
  • Stefan Liszio, Linda Graf, Oliver Basu and Maic Masuch. Pengunaut trainer: a playful vr app to prepare children for mri examinations: in-depth game design analysis. In Proceedings of the Interaction Design and Children Conference, 2020, pp. 470–482. (2020)
    BibTeX
  • Stefan Liszio, Oliver Basu and Maic Masuch. A universe inside the mri scanner: an in-bore virtual reality game for children to reduce anxiety and stress. , 2020. (2020)
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  • Linda Graf, Stefan Liszio and Maic Masuch. Playing in virtual nature: improving mood of elderly people using vr technology. In Proceedings of the Conference on Mensch Und Computer, MuC 20, Association for Computing Machinery, New York, NY, USA, 2020, pp. 155-164. (2020)
    BibTeX
  • Stefan Liszio, Linda Graf and Maic Masuch. The relaxing effect of virtual nature - immersive technology provides relief in acute stress situations. In Brenda K. Wiederhold and Giuseppe Riva (eds.), Annual Review of Cybertherapy and Telemedicine (ARCTT), Interactive Media Institute, San Diego, CA, USA, 2018. (2018)
    BibTeX
  • Maic Masuch and Stefan Liszio. Participatory Design of Virtual Reality Applications for Children Under Medical Treatment. In 16th Interaction Design and Children Conference, 2017. (2017)
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  • Stefan Liszio and Maic Masuch. Connecting Hospitalized Kids and their Families with Social VR Games. In 16th Interaction Design and Children Conference, ACM, 2017. (2017)
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  • Stefan Liszio and Maic Masuch. Virtual Reality MRI: Playful Reduction of Children’s Anxiety in MRI Exams. In Proceedings of 16th Interaction Design and Children Conference, ACM, 2017. (2017)
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  • Stefan Liszio, Katharina Emmerich and Maic Masuch. The influence of social entities in virtual reality games on player experience and immersion. In Proceedings of the 12th International Conference on the Foundations of Digital Games, ACM, 2017. (2017)
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  • Stefan Liszio and Maic Masuch. Designing shared virtual reality gaming experiences in local multi-platform games. In 15th International Conference on Entertainment Computing 2016, IFIP ICEC, Vienna, Austria, 2016. (2016)
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  • Stefan Liszio and Maic Masuch. Gesture-based virtual reality interaction design: entwicklung und empirische validierung handgestenbasierter interaktionskonzepte in vr applikationen. 2016. (2016)
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  • Stefan Liszio and Maic Masuch. Lost in open worlds: design patterns for player navigation in virtual reality games. In ACE (eds.), Advances in Computer Entertainment, ACE, Osaka, Japan, 2016. (2016)
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  • Katharina Emmerich, Stefan Liszio and Maic Masuch. Defining Second Screen Gaming: Exploration of New Design Patterns. In Yoram Chisik, Christian Geiger and Shoichi Hasegawa (eds.), Proceedings of the 11th International Conference on Advances in Computer Entertainment Technology (ACE 2014), ACM, New York, NY, USA, 2014. (2014)
    BibTeX
  • Philipp Behler, Ingo Boersting, Heike Choi, Evelyn Fricke, Stefan Liszio, Christian Kloepfel, Sabrina Ziebarth and Ulrich Hoppe. Eigentlich geht es mir gut - Entwicklung eines Serious Game zur patientenzentrierten Gespraechsfuehrung.. In Andreas Breiter and Christoph Rensing (eds.), DeLFI 2013 Die 11. E-Learning Fachtagung Informatik der Gesellschaft fuer Informatik e.V. (GI), 2013. (2013)
    BibTeX


Supervised Theses

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