Patrizia Ring, M.Sc.
Phone: +49 203 379-3929
Fax:+49 203 379 4476
Mail:patrizia.ring[at]uni-due.de
Room: LE 331
Main Research Areas
My research interest lies on the border of augmented and virtual reality. By examining the concept of collision anxiety I try to explore how the fear of colliding with the real world influences the user experience.
Curriculum Vitae
Academic Career and Education
2018 - 2020 |
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.) |
2012 - 2018 |
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.) |
Professional Career
10/2021 - today |
Researcher at the Entertainment Computing Group |
04/2021 - today |
SCIES - Support Center for (International) Engineering Students |
2018 - 2020 | Student assistant at the Entertainment Computing Group |
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Publications
- Patrizia Ring and Maic Masuch. Exploring the influence of collision anxiety on player experience in xr games. In International Conference on Entertainment Computing, Springer, 2023, pp. 203–216. (2023)
BibTeX
- Patrizia Ring and Maic Masuch. Measuring collision anxiety in xr exergames. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023, pp. 627-628. (2023)
BibTeX
- Katharina Emmerich, Patrizia Ring and Maic Masuch. I am glad you are on my side: how to design compelling game companions. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 2018, pp. 141–152. (2018)
BibTeX
Supervised Theses
- Type
- Title
- Master's Thesis
- Making the Little Things Count – Teaching Children Basic Mathematical Constructs in VR (Marius Grießhammer)
- Master's Thesis
- The Influence of Collision Related Player Experience in Co-located vs. Remote Multiplayer VR Puzzle Games (Julius Tietenberg)
- Bachelor's Thesis
- From AR to VR: Development of Design Guidelines for Exergame Development with Reference to Collision Anxiety (Bünyamin Yilmaz)
- Bachelor's Thesis
- Confidence in the Calibration of a VR Exergame with Consideration to Collision Anxiety (Michael Fot)
- Bachelor's Thesis
- Conquering math playfully and body-based - the role of embodied cognition for children learning mathematics (Aurelia Föllner)
- Bachelor's Thesis
- Resistance Training in VR: The influence of size distortion of equally heavy dumbbells on the player´s workout experience (Annika Hemsing)
Supervised Courses
- Type
- Semester
- Title
- Lab Course (Praxisprojekt)
- SS 24
- User Experience und Design Guidelines in Virtual Reality
- Lecture
- WS 23/24
- Multimedia Systems (WS 23/24)
- Lecture
- SS 23
- Digital Media (SoSe 23)
- Lecture
- WS 22/23
- Multimedia Systems (WS 22/23)
- Lab Course (Forschungsprojekt)
- SS 22
- ExARgaming