Dr. rer. nat. Philipp Sykownik

Phone:+49 203 379 1341

Fax:+49 203 379 4476

Mail:philipp.sykownik[at]uni-due.de

Room: LE 307

Main Research Areas

I am researching social VR, that is, VR applications that allow multiple people to interact with each other in VR. I am especially interested in the potential of such applications for private leisure time, for example, the emotional value that such virtual interactions can have for people.

Curriculum Vitae

 Academic Career and Education

10/2016 - 09/2023
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, Ph.D.
04/2014 - 09/2016
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.)

10/2010 - 02/2014

Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.)


Professional Career

11/2016 - today

Researcher at the Entertainment Computing Group

09/2014 - 02/2016
Student assistant at the Entertainment Computing Group (Project Playful Interaction Concepts)

Publications

  • Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke and Maic Masuch. Vr almost there: simulating co-located multiplayer experiences in social virtual reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023, pp. 1–19. (2023)
    BibTeX
  • Philipp Sykownik, Divine Maloney, Guo Freeman and Maic Masuch. Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR. In (eds.), Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems - CHI 2022, ACM Press, 2022, pp. 1–17. (2022)
    BibTeX
  • Philipp Sykownik and Maic Masuch. Developing a framework for designing augmentations of social touch in multiuser virtual reality. Mensch und Computer 2021-Workshopband, 2021. (2021)
    BibTeX
  • Philipp Sykownik and Masuch Maic. Tempting and enforcing as paradigms for the design of social interactions in social vr. CHI 2021 Workshop Participation: Social VR - A New Medium for Remote Communication & Collaboration, 2021. (2021)
    BibTeX
  • Philipp Sykownik, Linda Graf, Christoph Zils and Maic Masuch. The most social platform ever? a survey about activities motives of social vr users. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR), IEEE, 2021, pp. 546-554. (2021)
    BibTeX
  • Philipp Sykownik and Maic Masuch. The experience of social touch in multi-user virtual reality. In Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology, VRST 20, ACM, 2020. (2020)
    BibTeX
  • Philipp Sykownik, Katharina Emmerich and Maic Masuch. Like in the good old times, but virtual - a case for simulating co-located multiplayer games in vr. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 20 EA, ACM, 2020. (2020)
    BibTeX
  • Philipp Sykownik, Katharina Emmerich, Jochen Peketz and Maic Masuch. Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement . In Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY 2019, 2019. (2019)
    BibTeX
  • Philipp Sykownik, Felix Born and Maic Masuch. Can you hear the player experience? a pipeline for automated sentiment analysis of player speech. In 2019 IEEE Conference on Games (CoG), IEEE, 2019, pp. 1–4. (2019)
    BibTeX
  • Felix Born, Philipp Sykownik and Maic Masuch. Co-located vs. remote gameplay: the role of physical co-presence in multiplayer room-scale vr. In 2019 IEEE Conference on Games (CoG), IEEE, 2019, pp. 1–8. (2019)
    BibTeX
  • Philipp Sykownik, Katharina Emmerich and Maic Masuch. Exploring Patterns of Shared Control in Digital Multiplayer Games. In 14th international Conference on Advances in Computer Entertainment Technology, Springer-Verlag, 2017. (2017)
    BibTeX


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