Dr. rer. nat. Philipp Sykownik
Phone:+49 203 379 1341
Fax:+49 203 379 4476
Mail:philipp.sykownik[at]uni-due.de
Room: LE 307
Main Research Areas
I am researching social VR, that is, VR applications that allow multiple people to interact with each other in VR. I am especially interested in the potential of such applications for private leisure time, for example, the emotional value that such virtual interactions can have for people.
Curriculum Vitae
Academic Career and Education
10/2016 - 09/2023 |
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, Ph.D. |
04/2014 - 09/2016 |
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.) |
10/2010 - 02/2014 |
Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.) |
Professional Career
11/2016 - today |
Researcher at the Entertainment Computing Group |
09/2014 - 02/2016 |
Student assistant at the Entertainment Computing Group (Project Playful Interaction Concepts) |
Publications
- Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke and Maic Masuch. Vr almost there: simulating co-located multiplayer experiences in social virtual reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023, pp. 1–19. (2023)
BibTeX
- Philipp Sykownik, Divine Maloney, Guo Freeman and Maic Masuch. Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR. In (eds.), Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems - CHI 2022, ACM Press, 2022, pp. 1–17. (2022)
BibTeX
- Philipp Sykownik and Maic Masuch. Developing a framework for designing augmentations of social touch in multiuser virtual reality. Mensch und Computer 2021-Workshopband, 2021. (2021)
BibTeX
- Philipp Sykownik and Masuch Maic. Tempting and enforcing as paradigms for the design of social interactions in social vr. CHI 2021 Workshop Participation: Social VR - A New Medium for Remote Communication & Collaboration, 2021. (2021)
BibTeX
- Philipp Sykownik, Linda Graf, Christoph Zils and Maic Masuch. The most social platform ever? a survey about activities motives of social vr users. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR), IEEE, 2021, pp. 546-554. (2021)
BibTeX
- Philipp Sykownik and Maic Masuch. The experience of social touch in multi-user virtual reality. In Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology, VRST 20, ACM, 2020. (2020)
BibTeX
- Philipp Sykownik, Katharina Emmerich and Maic Masuch. Like in the good old times, but virtual - a case for simulating co-located multiplayer games in vr. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 20 EA, ACM, 2020. (2020)
BibTeX
- Philipp Sykownik, Katharina Emmerich, Jochen Peketz and Maic Masuch. Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement . In Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY 2019, 2019. (2019)
BibTeX
- Philipp Sykownik, Felix Born and Maic Masuch. Can you hear the player experience? a pipeline for automated sentiment analysis of player speech. In 2019 IEEE Conference on Games (CoG), IEEE, 2019, pp. 1–4. (2019)
BibTeX
- Felix Born, Philipp Sykownik and Maic Masuch. Co-located vs. remote gameplay: the role of physical co-presence in multiplayer room-scale vr. In 2019 IEEE Conference on Games (CoG), IEEE, 2019, pp. 1–8. (2019)
BibTeX
- Philipp Sykownik, Katharina Emmerich and Maic Masuch. Exploring Patterns of Shared Control in Digital Multiplayer Games. In 14th international Conference on Advances in Computer Entertainment Technology, Springer-Verlag, 2017. (2017)
BibTeX
Supervised Theses
- Type
- Title
- Master's Thesis
- The role of a shared reference space for a better social experience in VR compared to video conferencing (Luis Magin)
- Bachelor's Thesis
- Augmentation of Virtual High-Fives (Mehmet Ali Yildirim)
- Master's Thesis
- Self-Disclosure in Social VR (Deborah Frütel)
- Bachelor's Thesis
- Visual Augmentation of Virtual Social Touch (Julius Tietenberg)
- Bachelor's Thesis
- A technical setup for the manipulation of immersive and contextual properties of presence in multi-user VR (Maxim Renz)
- Bachelor's Thesis
- Derivation of a best practice for rule-based recognition of body contact in multi-user VR (Moritz Hütte)
- Bachelor's Thesis
- Cultural Differences in Attribution Behavior in Dota 2 (Boyan Qiao)
- Bachelor's Thesis
- Entwicklung einer modularen Baukasten-Software zur Erstellung von Multi-User-VR-Inhalten. (Katharina Ziolkowski)
- Bachelor's Thesis
- Stirbt lokales Multiplayer aus? Eine Analyse der aktuellen Marktlage und Akzeptanz lokaler und remote Multiplayer-Konsolenspiele (Claire Arrets)
- Master's Thesis
- Ein Mehrkomponentensystem zur sprachbasierten User Experience Evaluation während der Entwicklung von Unity 3D Anwendungen (Kai Marten)
Supervised Courses
- Type
- Semester
- Title
- Lab Course (Praxisprojekt)
- WS 22/23
- VR Fit in Space - VR fitness training for long-term missions in space
- Lab Course (Forschungsprojekt)
- WS 21/22
- Social VR in Everyday-Life - an Autobiographic Pilot Study
- Lab Course (Forschungsprojekt)
- WS 20/21
- Virtual Couch Multiplayer Gaming
- Lab Course (Praxisprojekt)
- SS 20
- VR in Space!
- Lab Course (Forschungsprojekt)
- SS 19
- Virtual Hugs or how do we get in touch in VR?
- Lab Course (Forschungsprojekt)
- WS 18/19
- Personal Space in Multi-User VR Games
- Lab Course (Praxisprojekt)
- SS 18
- Let's Get Virtually Together!
- Seminar
- WS 17/18
- Game Design Thinking Seminar (WS 17/18)
- Lab Course (Praxisprojekt)
- SS 17
- Virtual Reality Multiplayer Game
- Lecture
- SS 17
- Game Architecture and Design (SS 17)
- Lab Course (Forschungsprojekt)
- WS 16/17
- Shared Control, Shared Fun?